Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls. Use when implementing UI Toolkit interfaces.
Assists with Unity UI Toolkit development including UXML structure, USS styling, and C# VisualElement API. Use when building UI Toolkit interfaces, writing UXML/USS markup, or manipulating VisualElements in C#.
/plugin marketplace add Dev-GOM/claude-code-marketplace/plugin install unity-dev-toolkit@dev-gom-pluginsThis skill is limited to using the following tools:
ui-toolkit-reference.mdAssists with Unity UI Toolkit development including UXML markup, USS styling, C# VisualElement API, and modern UI patterns.
rootElement.Q<Button>("my-button").clicked += and .RegisterValueChangedCallback()Bind() and SerializedObjectOnDestroy()Editor Window Setup:
public void CreateGUI() {
var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("path/to.uxml");
visualTree.CloneTree(rootVisualElement);
var button = rootVisualElement.Q<Button>("my-button");
button.clicked += OnButtonClick;
}
USS Class Toggle:
element.AddToClassList("active");
element.RemoveFromClassList("active");
element.ToggleInClassList("active");
Data Binding:
var so = new SerializedObject(target);
rootVisualElement.Bind(so);
See ui-toolkit-reference.md for complete API documentation.
Use this Skill when: Building UI Toolkit interfaces, writing UXML/USS, or manipulating VisualElements in C#
Use unity-ui-selector skill when: Choosing between UGUI and UI Toolkit for a project
Use @unity-scripter agent when: Implementing complex UI logic or custom VisualElement controls
Use EditorScriptUIToolkit templates when: Generating new UI Toolkit editor windows with UXML/USS files
This skill should be used when the user asks to "create a slash command", "add a command", "write a custom command", "define command arguments", "use command frontmatter", "organize commands", "create command with file references", "interactive command", "use AskUserQuestion in command", or needs guidance on slash command structure, YAML frontmatter fields, dynamic arguments, bash execution in commands, user interaction patterns, or command development best practices for Claude Code.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.
This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.