From mitre-itk-skills
In this physical variant on brainstorming, participants use their body and inexpensive materials or objects to role-play and mimic interaction with a system, product, or experience.
How this skill is triggered — by the user, by Claude, or both
Slash command
/mitre-itk-skills:itk-bodystormingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
In this physical variant on brainstorming, participants use their body and inexpensive materials or objects to role-play and mimic interaction with a system, product, or experience.
In this physical variant on brainstorming, participants use their body and inexpensive materials or objects to role-play and mimic interaction with a system, product, or experience.
Explore “risky designs” in cardboard and paper, where the investment and exposure to loss is minimal. Develop empathy with end users by walking through all the interactions end users may have with a system.
When the team has a new set of users to consider, a new interface to test, or is working on a physical design to test and demonstrate new ideas.
Embodied Cognition — The principle that physically acting out an interaction surfaces insights the mind misses when reasoning abstractly. Moving through a scenario reveals friction, sequencing errors, and ergonomic constraints that static artifacts hide.
Touchpoint — Each discrete moment a user interacts with the system, product, or service. Bodystorming forces you to enumerate and physically rehearse every touchpoint, exposing gaps in the end-to-end journey.
Risky Design — A concept that is expensive or risky to build but cheap to fake with cardboard and props. Bodystorming lets you stress-test these designs at near-zero cost before any real investment.
Role Assignment — Casting participants as actors in the scenario, including non-human roles like a software component or a database. This makes invisible system behavior tangible and reveals dependencies between actors.
Props as Proxies — Using inexpensive objects (chairs as seats, books as monitors) to stand in for real components. Low-fidelity proxies keep the focus on interaction flow rather than polish, encouraging experimentation.
Service Choreography — The sequenced orchestration of actors, systems, and handoffs across a service. Physically rehearsing it exposes timing problems, dead ends, and ownership gaps that a service blueprint may only imply.
Prototyping Storyboarding
| Field | Value |
|---|---|
| ITK Phase | GENERATE |
| Difficulty | Intermediate |
| Group Size | 6+ people |
| Time Required | 45+ minutes |
| Source | itk.mitre.org |
Offers UI/UX design guidance for web and mobile with 50+ styles, 161 color palettes, 57 font pairings, and 99 UX guidelines across 10 stacks. Use for designing pages, components, color systems, or reviewing UI code.
Fetches up-to-date documentation from Context7 for libraries and frameworks like React, Next.js, Prisma. Use for setup questions, API references, and code examples.
npx claudepluginhub deanpeters/mitre-itk-skills --plugin itk-stormdraining