VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns. Masters dependency resolution, scoped containers, and testable architecture design. Use PROACTIVELY for VContainer setup, service registration, or SOLID principle implementation.
Expert in VContainer DI: configures IoC containers, lifetime scopes, and Unity-optimized dependency injection for testable architecture. Use proactively when setting up VContainer, registering services, or implementing SOLID principles with constructor injection.
/plugin marketplace add creator-hian/claude-code-plugins/plugin install unity-plugin@creator-hian-marketplaceThis skill inherits all available tools. When active, it can use any tool Claude has access to.
VContainer is a high-performance IoC container for Unity, providing dependency injection patterns for testable and maintainable code.
Core Topics:
Foundation Required: unity-csharp-fundamentals (TryGetComponent, FindAnyObjectByType, null-safe coding)
Learning Path: DI fundamentals → VContainer basics → Advanced patterns → Testing
using VContainer;
using VContainer.Unity;
// Define service interface
public interface IPlayerService
{
void Initialize();
}
// Implement service
public class PlayerService : IPlayerService
{
public void Initialize() => Debug.Log("Player initialized");
}
// Setup LifetimeScope
public class GameLifetimeScope : LifetimeScope
{
protected override void Configure(IContainerBuilder builder)
{
builder.Register<IPlayerService, PlayerService>(Lifetime.Singleton);
builder.RegisterComponentInHierarchy<PlayerController>();
}
}
// Inject into MonoBehaviour
public class PlayerController : MonoBehaviour
{
[Inject] private readonly IPlayerService mPlayerService;
void Start() => mPlayerService.Initialize();
}
[Inject] attributeSee VContainer Best Practices for detailed patterns.
This skill should be used when the user asks to "create a slash command", "add a command", "write a custom command", "define command arguments", "use command frontmatter", "organize commands", "create command with file references", "interactive command", "use AskUserQuestion in command", or needs guidance on slash command structure, YAML frontmatter fields, dynamic arguments, bash execution in commands, user interaction patterns, or command development best practices for Claude Code.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.
This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.