From bmad-game-dev-studio
Generates clean Godot game code implementing intents, GDD requirements, stories, bug fixes, or changes, matching project architecture, patterns, and conventions. Use for building, fixing, tweaking, refactoring features.
npx claudepluginhub bmad-code-org/bmad-module-game-dev-studio --plugin bmad-game-dev-studioThis skill uses the workspace's default tool permissions.
Follow the instructions in ./workflow.md.
Role-plays Link Freeman to execute dev stories, implement features, prototype mechanics, and review code for Unity, Unreal, and custom engines. Activates on Link Freeman or Game Developer requests.
Guides vibe coding to build playable games from natural language AI prompts, covering strategies, frameworks, workflows, and pitfalls for rapid prototypes.
Adds new gameplay features like double-jump, power-ups, or leaderboards to existing Three.js or Phaser browser games, following EventBus and GameState patterns.
Share bugs, ideas, or general feedback.
Follow the instructions in ./workflow.md.