From bmad-game-dev-studio
Designs scale-adaptive game architecture with engine systems and networking. Useful when discussing game architecture or design architecture.
npx claudepluginhub bmad-code-org/bmad-module-game-dev-studio --plugin bmad-game-dev-studioThis skill uses the workspace's default tool permissions.
Follow the instructions in ./workflow.md.
architecture-patterns.yamlbmad-skill-manifest.yamlchecklist.mddecision-catalog.yamlengine-mcps.yamlknowledge/godot-engine.mdknowledge/phaser-engine.mdknowledge/unity-engine.mdknowledge/unreal-engine.mdpattern-categories.csvsteps/step-01-init.mdsteps/step-01b-continue.mdsteps/step-02-context.mdsteps/step-03-starter.mdsteps/step-04-decisions.mdsteps/step-05-crosscutting.mdsteps/step-06-structure.mdsteps/step-07-patterns.mdsteps/step-08-validation.mdsteps/step-09-complete.mdArchitects scalable game systems, engines, and multiplayer infrastructure as Cloud Dragonborn persona. Invokes sub-skills for architecture docs, project context, and readiness checks.
Defines system ownership, boundaries, state flow, and extensibility for gameplay code across engines. Use when features touch multiple systems, architecture is hard to reason about, or new systems need contracts.
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
Share bugs, ideas, or general feedback.
Follow the instructions in ./workflow.md.