From bmad-game-dev-studio
Plans UX patterns and design specifications for game UI and HUD elements. Useful for game UX planning requests.
npx claudepluginhub bmad-code-org/bmad-module-game-dev-studio --plugin bmad-game-dev-studioThis skill uses the workspace's default tool permissions.
Follow the instructions in ./workflow.md.
bmad-skill-manifest.yamlsteps/step-01-init.mdsteps/step-01b-continue.mdsteps/step-02-discovery.mdsteps/step-03-core-experience.mdsteps/step-04-emotional-response.mdsteps/step-05-inspiration.mdsteps/step-06-design-system.mdsteps/step-07-defining-experience.mdsteps/step-08-visual-foundation.mdsteps/step-09-design-directions.mdsteps/step-10-user-journeys.mdsteps/step-11-component-strategy.mdsteps/step-12-ux-patterns.mdsteps/step-13-responsive-accessibility.mdsteps/step-14-complete.mdux-design-template.mdworkflow.mdStructures HUD and menu implementations for understandable, maintainable UI aligned with UX goals. Useful when HUD complexity grows, UI logic leaks into gameplay, or navigation/state is hard to maintain.
Provides expertise in game UI design for HUDs, menus, diegetic interfaces, health bars, and controller navigation, emphasizing clarity, immersion, and accessibility across platforms.
Generates Game Design Documents detailing mechanics and implementation guidance. Auto-activates on 'create GDD' or 'game design document'; invoke via /gds-create-gdd.
Share bugs, ideas, or general feedback.
Follow the instructions in ./workflow.md.