From bmad-game-dev-studio
Generates Game Design Documents detailing mechanics and implementation guidance. Auto-activates on 'create GDD' or 'game design document'; invoke via /gds-create-gdd.
npx claudepluginhub bmad-code-org/bmad-module-game-dev-studio --plugin bmad-game-dev-studioThis skill uses the workspace's default tool permissions.
Follow the instructions in ./workflow.md.
bmad-skill-manifest.yamlchecklist.mdgame-types.csvgame-types/action-platformer.mdgame-types/adventure.mdgame-types/card-game.mdgame-types/fighting.mdgame-types/horror.mdgame-types/idle-incremental.mdgame-types/metroidvania.mdgame-types/moba.mdgame-types/party-game.mdgame-types/puzzle.mdgame-types/racing.mdgame-types/rhythm.mdgame-types/roguelike.mdgame-types/rpg.mdgame-types/sandbox.mdgame-types/shooter.mdgame-types/simulation.mdCreates or updates actionable Game Design Documents for design, engineering, QA, production, and content teams. Use when starting new games/features or when design intent is fragmented.
Embodies Samus Shepard persona to brainstorm game ideas, create briefs/GDDs/narratives, and prototype mechanics. Activates on Samus/Game Designer requests.
Provides game design principles covering core loops, GDD structure, difficulty balancing, player psychology, and progression systems. Useful for prototyping engaging gameplay mechanics.
Share bugs, ideas, or general feedback.
Follow the instructions in ./workflow.md.