Create wireframes for UI mockups. Supports SVG (precise layouts) and HTML/Tailwind (standard UI patterns). Use when creating wireframes, mockups, or skeletal UI layouts.
Creates skeletal UI mockups as SVG or HTML/Tailwind wireframes and renders them to PNG.
npx claudepluginhub bendrucker/claudeThis skill is limited to using the following tools:
assets/form.htmlassets/form.svgassets/grid.htmlassets/grid.svgassets/login-screen.htmlassets/login-screen.svgassets/modal.htmlassets/modal.svgassets/nested-groups.htmlassets/nested-groups.svgassets/table.htmlassets/table.svgassets/two-column.htmlassets/two-column.svgreferences/html.mdreferences/svg.mdscripts/fixtures/element-out-of-bounds.svgscripts/fixtures/group-out-of-bounds.svgscripts/fixtures/hidden-div.htmlscripts/fixtures/missing-dimensions.svgCreate wireframes for UI mockups with two approaches.
Wireframes are skeletal, black-and-white representations of UI layout. They focus on structure, content priority, and function—not visual design. No colors, no styling, minimal fidelity.
| Use | When | Render Script |
|---|---|---|
| SVG | Precise positioning, overlapping elements, custom shapes, artistic layouts | render.ts |
| HTML/Tailwind | Standard UI patterns (forms, grids, navigation, modals), flexbox layouts | render-html.ts |
Before creating any wireframe: Read the reference file for your chosen approach. The references contain required patterns, component examples, and the exact rendering workflow.
Use ONLY the provided render scripts. Do not improvise alternative methods (Chrome headless, third-party CLI tools, etc.).
| Format | Command |
|---|---|
| SVG | bun {SKILL_DIR}/scripts/render.ts [--scale N] <file.svg> [output.png] |
| HTML | bun {SKILL_DIR}/scripts/render-html.ts [--scale N] <file.html> [output.png] |
| Device | Width | Height |
|---|---|---|
| iPhone | 375 | 667 |
| iPad | 768 | 1024 |
| Desktop | 1280 | 800 |
| Mobile web | 360 | 640 |
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.