How this skill is triggered — by the user, by Claude, or both
Slash command
/power-mode:effectsThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Switch the active Power Mode particle effect preset.
Switch the active Power Mode particle effect preset.
Available presets: rightburst, stars, explosion, fountain, shockwave, emoji, disintegrate, fire
Usage:
/power-mode:effects rightburst — Arrow burst to the right (default)/power-mode:effects stars — Twinkling stars with bloom/power-mode:effects explosion — Radial burst with debris/power-mode:effects fountain — Gravity arc with splatter/power-mode:effects shockwave — Expanding ring with distortion/power-mode:effects emoji — Colorful emoji with rotation/power-mode:effects disintegrate — Screen fragment scatter/power-mode:effects fire — Volumetric fire particles$ARGUMENTS
npx claudepluginhub axsaucedo/claude-power-mode-pluginImplements particle effects in Godot 4.3+ using GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and VFX recipes.
Creates a magical glow effect for 3D objects using a pulsing OmniLight3D, drifting additive motes, and optional emission shader. Useful for enchanted items, soul gems, runes, summoning circles, wisps, and quest objects.
Creates animated backgrounds with gradient flows, particle systems, mesh gradients, aurora effects, wave patterns, and dynamic textures for hero sections, landing pages, and interfaces.