From skull
How SKULL delegates work to subagents and teams. Triggers on "delegate", "spawn agents", "parallel agents", "fan out", "run these in parallel", "subagent", "orchestrate", "build a team for this", or whenever a task splits into independent chunks, needs a fresh-eyes review, or means reading many files. Teaches the orchestrator-worker pattern: pick the right primitive (subagent vs agent-team vs background session), write a complete delegation brief, parallelize only when it pays, scale effort to the task, and verify with an adversarial reviewer. Use to plan and run any multi-agent push.
How this skill is triggered — by the user, by Claude, or both
Slash command
/skull:subagent-orchestrationThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
You're the **orchestrator**. Your job isn't to do everything in one context — it's to **decompose, dispatch,
You're the orchestrator. Your job isn't to do everything in one context — it's to decompose, dispatch, and synthesize. Done well this is force-multiplying; done carelessly it just burns tokens. This skill is how to do it well.
| Primitive | What it is | Best for |
|---|---|---|
Subagent (Task/Agent tool) | A worker with its own isolated context; returns only a summary to you | Research/exploration, reading many files, a fresh-eyes review, isolating verbose output, independent parallel work |
| Agent team (experimental) | Several full sessions sharing a task list + mailbox; teammates talk to each other | Work that needs debate/coordination across layers, competing-hypothesis debugging |
| Background session / worktree | A separate claude you run/monitor | Big fan-out migrations, long isolated experiments |
Default to subagents in an orchestrator-worker shape — it handles the most cases with the least coordination overhead. Reach for a team only when workers genuinely need to talk mid-flight.
Parallelize (spawn multiple subagents in one message): understanding needs 10+ files; there are 3+ genuinely independent pieces; you want an unbiased second opinion; or distinct lenses on one artifact (security / perf / tests). Stay serial / single-session: steps are dependent (output feeds the next); edits to the same file (parallel writers clobber each other); the task is small; or phases share heavy context. Note: implementation coding often doesn't parallelize (shared context, dependencies) — research, review and audits do.
Every subagent prompt must carry four things, because a fresh subagent sees none of your context or files:
vendor/").| Task | Agents |
|---|---|
| Simple fact / one file | 1 (or just do it yourself) |
| Compare a few options | 2–4 subagents |
| Broad / open-ended | many, with clearly divided scope |
| Teams: start 3–5 teammates, ~5–6 tasks each — "three focused beat five scattered." |
After work is "done", dispatch a fresh subagent to review the diff against the plan — it sees only the diff + criteria, not the reasoning that made it, so it grades honestly. For findings, use two loops: one reviewer for spec-compliance, one for code-quality; hand all findings to a single fix-agent — never one fixer per finding, since each rebuilds context and re-runs the suites, and one real session's final-review fix wave cost more than all its tasks combined; re-run the same reviewer to confirm. Tell reviewers to flag only real correctness/requirement gaps (a reviewer told to "find problems" always finds some — that invites over-engineering). If you can't verify it, don't ship it.
DONE (verify, then accept) · DONE_WITH_CONCERNS (read the concern before accepting — don't wave
it through) · NEEDS_CONTEXT (supply the missing piece, re-dispatch the same worker) · BLOCKED (assess —
if the plan is wrong, escalate to the user; never blind-retry the same model unchanged). The rule under all
four: if the worker said it's stuck, something must change — never ignore an escalation or force a retry
on an unchanged prompt..skull/briefs/ and have the worker
Read it; the worker writes its full report to its own file and returns only status + commit range + a
one-line test summary + concerns. Reviewers/fix-agents Read & append that file — the brief and the diff
never enter your context. Why it's not optional: everything you paste into a dispatch prompt, and
everything a worker prints back, stays resident in your context for the rest of the session and is re-read
every turn — one real session's dispatch hit 42k chars, of which 99% was pasted history.Task N: done (<base7>..<head7>, review clean) to a tracked file the
instant a task passes. After a compaction/restart, trust the ledger + git log and never re-dispatch a
completed task.A subagent run costs more tokens than inline; a full multi-agent push can be ~10–15×. Token spend explains most of the quality gain — so only go multi-agent when the task's value justifies it. Pair this with model-router to put cheap models on cheap work.
Vague delegation · same-file parallel edits · over-decomposing a small task · too many overlapping specialists (auto-delegation gets unreliable) · letting every worker dump huge output back (re-bloats your context) · trusting without verifying.
Credits / further reading (install alongside SKULL if you like them): Anthropic's
multi-agent research system &
subagents docs; the parallel-dispatch + two-loop-review
patterns are sharpened in superpowers (obra/superpowers, MIT). See docs/ECOSYSTEM.md.
npx claudepluginhub aturzone/skullPatterns and principles for orchestrating parallel subagent execution: work decomposition (fan-out/fan-in, map-reduce), isolation, result synthesis, and failure handling. Use when a task splits into independent subtasks.
Patterns for parallel subagent delegation with Claude Fable 5: split tasks, async coordination, long-lived workers, and verifiers with clean contexts.
Coordinates multi-agent work across plan/implement/test/review phases, fanning out 3+ independent workstreams. Includes a GO/NO-GO gate to assess scope and verify subagent claims.