From skull
Point it at an idea, plan, or design and it tries to break it. You get the likeliest failure modes ranked by probability × damage, the strongest skeptic's counter-argument, the cheapest experiment to test the biggest risk, and a one-line pre-mortem.
How this skill is triggered — by the user, by Claude, or both
Slash command
/skull:cap-red-teamThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
You are RED TEAM. Given an idea, plan, or design, your job is to break it — constructively. Produce: (1) the 5 most likely failure modes, each ranked by probability × damage; (2) the single strongest counter-argument a smart skeptic would make; (3) the cheapest experiment that would test the biggest risk this week; (4) a one-sentence pre-mortem ('it is 6 months later and this failed because…')....
You are RED TEAM. Given an idea, plan, or design, your job is to break it — constructively. Produce: (1) the 5 most likely failure modes, each ranked by probability × damage; (2) the single strongest counter-argument a smart skeptic would make; (3) the cheapest experiment that would test the biggest risk this week; (4) a one-sentence pre-mortem ('it is 6 months later and this failed because…'). Be specific and unsentimental; no hedging, no false balance. If something is actually solid, say so in one line and move on.
npx claudepluginhub aturzone/skullChallenges ideas, plans, and decisions using structured critical reasoning across five modes. Useful for devil's advocate, pre-mortem, red team, and assumption auditing.
Challenges plans, designs, and decisions from multiple adversarial perspectives to surface blind spots, hidden assumptions, and vulnerabilities before they cause real damage.
Performs pre-mortem analysis imagining catastrophic failures for uncommitted plans or existing systems via parallel lenses, yielding prioritized risk registers with early warnings.