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From xcode-build-skills
Orchestrate Xcode build optimization by benchmarking first, running the specialist analysis skills, prioritizing findings, requesting explicit approval, delegating approved fixes to xcode-build-fixer, and re-benchmarking after changes. Use when a developer wants an end-to-end build optimization workflow, asks to speed up Xcode builds, wants a full build audit, or needs a recommend-first optimization pass covering compilation, project settings, and packages.
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Use this skill as the recommend-first entrypoint for end-to-end Xcode build optimization work.
Orchestrates Xcode build optimization: benchmarks baseline, analyzes with specialist skills, recommends prioritized fixes, delegates approved changes, re-benchmarks wall-clock time.
Benchmarks Xcode builds, runs specialist analyses, prioritizes wall-clock findings, requests approval, delegates fixes, and re-benchmarks for build optimization audits.
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Use this skill as the recommend-first entrypoint for end-to-end Xcode build optimization work.
The orchestration is designed as two distinct phases separated by developer review.
Run this phase in agent mode because the agent needs to execute builds, run benchmark scripts, write benchmark artifacts, and generate the optimization report. However, treat Phase 1 as recommend-only: do not modify any project files, source files, packages, or build settings. The only files the agent creates during this phase are benchmark artifacts and the optimization plan inside .build-benchmark/.
.xcworkspace and .xcodeproj exist, prefer .xcodeproj unless the workspace contains sub-projects required for the build. Workspaces that reference external projects may fail if those projects are not checked out.xcode-build-benchmark to establish a baseline if no fresh benchmark exists. The benchmark script auto-detects COMPILATION_CACHING = YES and includes cached clean builds that measure the realistic developer experience (warm cache). If the build fails to compile, check git log for a recent buildable commit. When working in a worktree, cherry-picking a targeted build fix from a feature branch is acceptable to reach a buildable state. If SPM packages reference gitignored directories in their exclude: paths (e.g., __Snapshots__), create those directories before building -- worktrees do not contain gitignored content and xcodebuild -resolvePackageDependencies will crash otherwise.timing_summary_categories. If empty, the timing summary parser may have failed -- re-parse the raw logs or inspect them manually. If COMPILATION_CACHING is enabled, also verify the artifact includes cached_clean runs.
SwiftCompile, CompileC, SwiftEmitModule, or Planning Swift module dominate the timing summary and appear likely to be on the critical path, run diagnose_compilation.py to capture type-checking hotspots. If they are parallelized, still run diagnostics but label findings as "parallel efficiency improvements" rather than "build time improvements."generate_optimization_report.py and save it to .build-benchmark/optimization-plan.md. This report includes the build settings audit, timing analysis, prioritized recommendations, and an approval checklist.The developer reviews .build-benchmark/optimization-plan.md, checks the approval boxes for the recommendations they want implemented, and then triggers phase 2.
Run this phase in agent mode after the developer has reviewed and approved recommendations from the plan. Delegate all implementation work to xcode-build-fixer by reading its SKILL.md and applying its workflow.
.build-benchmark/optimization-plan.md and identify the approved items from the approval checklist.xcode-build-fixer with the approved plan. The fixer applies each approved change, verifies compilation, and re-benchmarks.The goal is to reduce how long the developer waits for builds to finish.
PhaseScriptExecution, CompileAssetCatalog, CodeSign) accounts for a large fraction of wall-clock, that is the real bottleneck.Planning Swift module or SwiftEmitModule dominates incremental builds, the cause is likely invalidation or module size, not individual file compile speed.Prefer changes that are measurable, reversible, and low-risk.
Every recommendation presented to the developer must include one of these impact statements:
Never quote cumulative task-time savings as the headline impact. If a change reduces 5 seconds of parallel compile work but another equally long task still runs, the developer's wait time does not change.
Before implementing anything, present a short approval list that includes:
Wait for explicit developer approval.
After approval, delegate to xcode-build-fixer:
Lead with the wall-clock result in plain language, e.g.: "Your clean build now takes 82s (was 86s) -- 4s faster." Then include:
python3 scripts/benchmark_builds.py \
--project App.xcodeproj \
--scheme MyApp \
--configuration Debug \
--destination "platform=iOS Simulator,name=iPhone 16" \
--output-dir .build-benchmark
For macOS apps use --destination "platform=macOS". For watchOS use --destination "platform=watchOS Simulator,name=Apple Watch Series 10". For tvOS use --destination "platform=tvOS Simulator,name=Apple TV". Omit --destination to use the scheme's default.
To measure real incremental builds (file-touched rebuild) instead of zero-change builds, add --touch-file path/to/SomeFile.swift.
python3 scripts/diagnose_compilation.py \
--project App.xcodeproj \
--scheme MyApp \
--configuration Debug \
--destination "platform=iOS Simulator,name=iPhone 16" \
--threshold 100 \
--output-dir .build-benchmark
python3 scripts/generate_optimization_report.py \
--benchmark .build-benchmark/<artifact>.json \
--project-path App.xcodeproj \
--diagnostics .build-benchmark/<diagnostics>.json \
--output .build-benchmark/optimization-plan.md