From scribe
Convert Claude Code sessions into shareable blog posts or case studies by extracting decisions, process, and outcomes from git history, file changes, and conversation. Use after completing work chunks for dev blogs or marketing.
npx claudepluginhub athola/claude-night-market --plugin scribeThis skill uses the workspace's default tool permissions.
Capture what happened in a Claude Code session and turn it into a
Fetches up-to-date documentation from Context7 for libraries and frameworks like React, Next.js, Prisma. Use for setup questions, API references, and code examples.
Retrieves current documentation, API references, and code examples for libraries, frameworks, SDKs, CLIs, and services via Context7 CLI. Ideal for API syntax, configs, migrations, and setup queries.
Uses ctx7 CLI to fetch current library docs, manage AI coding skills (install/search/generate), and configure Context7 MCP for AI editors.
Capture what happened in a Claude Code session and turn it into a blog post, case study, or social media thread that others can learn from.
The skill extracts the real story from git history, file changes, and conversation context — then shapes it into a narrative that shows process, not just results.
scribe:doc-generator)scribe:tech-tutorial)scribe:slop-detector)sanctum:doc-updates)This skill connects to several others in the ecosystem. Use them when the post needs more than prose.
| Need | Skill | What it adds |
|---|---|---|
| Terminal demo GIF | scry:vhs-recording | Record a build/test run as an animated GIF |
| Browser demo GIF | scry:browser-recording | Capture a web UI walkthrough via Playwright |
| Composite media | scry:media-composition | Stitch terminal + browser GIFs side-by-side |
| Proof of claims | imbue:proof-of-work | Verify every number in the post with evidence |
| Code quality narrative | pensive:code-refinement | Describe what was cleaned up and why |
| Review narrative | imbue:structured-review | Capture review findings as post content |
| Change summary | imbue:catchup | Summarize what changed for the post's "The Work" section |
| Diff analysis | imbue:diff-analysis | Risk-scored change breakdown for technical audiences |
When the post describes something visual — a running app, a test suite, a build pipeline — capture it instead of describing it.
Terminal recordings (build output, test runs, CLI demos):
Invoke Skill(scry:vhs-recording) with a tape that runs:
make test → shows 180 tests passing
make play → shows the build + server startup
Browser recordings (web apps, rendered output):
Invoke Skill(scry:browser-recording) with a Playwright spec that:
navigates to the app
interacts with it
captures the result
Composition (side-by-side before/after, terminal + browser):
Invoke Skill(scry:media-composition) to stitch recordings into
a single visual that tells the story.
Place generated GIFs in docs/posts/assets/ and reference them
from the markdown with relative paths.
Every claim in the post should be verifiable. Before finalizing:
Invoke Skill(imbue:proof-of-work) to:
- Tag each claim with [E1], [E2], etc.
- Run verification commands
- Report PASS / FAIL / BLOCKED
This prevents publishing posts with stale numbers or broken examples.
Load the session-extraction module for the full checklist.
Gather raw material from what actually happened:
git log --oneline --since="<session_start>" --stat
git diff --stat <start_commit>..HEAD
cargo test # or the project's test command
find . -name "*.rs" -not -path "*/target/*" | xargs wc -l
Every session post answers three questions:
Look for:
Load the narrative-structure module for formatting templates.
Structure (adapt to content):
# Title: [Verb] + [What] + [With What]
## Opening (2-3 sentences)
What we set out to do and why. No throat-clearing.
## Starting Point
Where things stood before. Concrete: file counts, code state,
what worked and what didn't.
## The Work
Key phases. Focus on decisions and pivots, not keystrokes.
- Phase 1: [what and why]
- Phase 2: [what and why]
Include GIFs from scry recordings where visual.
## How We Tested It
What verification looked like. Show the test run, the proof-of-work
evidence. Include terminal recording GIF of tests passing.
## Results
Hard numbers. Before/after. What works now.
Screenshots or browser recording GIF if visual.
## What's Next
Honest remaining work. No false completeness.
Tone:
Skill(scribe:slop-detector) on the draftSkill(imbue:proof-of-work) on all claimsWrite the post to the requested location (default: docs/posts/).
Report:
A session that ported a Quake 2 engine from C to Rust:
Title: Rewriting a Quake 2 Engine in Rust with Claude Code
Opening: We took a 150,000-line C game engine and started rewriting it in Rust targeting WebAssembly. In one session we went from an empty workspace to a prototype loading real game data in the browser.
Starting point: A Yamagi Quake II fork compiled with Emscripten. Goal: idiomatic Rust with wasm-bindgen, glow for WebGL2, and matchbox for P2P multiplayer.
The work: Seven parallel agents built subsystems — collision, movement, filesystem, networking, renderer, server, client — while the main session coordinated integration. A Makefile with prerequisite checks automated the full build-to-browser pipeline including game data download.
How we tested: 180 unit tests across 13 crates. BSP loading verified against real Quake 2 demo pak0.pak. Browser diagnostics logged every init step. [Terminal GIF:
make testoutput]Results: 10,950 lines of Rust, 180 tests, real game data loading and flat-shaded BSP rendering in the browser with WASD movement and mouse look.
What's next: Textured rendering, collision debugging, sound, menus, multiplayer.
Every claim is checkable — line counts from wc -l, test counts
from cargo test, file counts from filesystem log output.