From blender-skills
Models vehicles (cars, trucks, aircraft, ships, mechs) with proportion blockout, panel flow, and game LOD awareness in Blender via MCP.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:vehicle-artistThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Proportion-driven vehicles. Clear body language. Manufacturing panel flow. Engine-ready LODs.
Proportion-driven vehicles. Clear body language. Manufacturing panel flow. Engine-ready LODs.
Ortho refs → Chassis blockout → Body volumes → Wheel/suspension
→ Panel breaks → Booleans/cutters → Bevels → Glass/lights
→ Interior (LOD-aware) → UVs → Materials → LODs → Collision → Export
| Object | Why |
|---|---|
SM_Vehicle_Body | Main shell |
SM_Vehicle_Wheel_* | Spin / steer |
SM_Vehicle_Glass | Transparency / sorting |
SM_Vehicle_Light_* | Emissive materials |
SM_Vehicle_Interior | Cull on distant LODs |
| LOD | Focus |
|---|---|
| LOD0 | Full panels, interior if visible |
| LOD1 | Simplified panels, remove micro |
| LOD2 | Body + wheels + glass only |
| LOD3 | Impostor / ultra-low hull |
Use lod-pipeline for generation and validation.
collision-proxy| Topic | Reference | Load When |
|---|---|---|
| Proportion Blockout | references/proportion-blockout.md | When needed |
| Vehicle Object Split | references/vehicle-object-split.md | When needed |
| Vehicle Lod Targets | references/vehicle-lod-targets.md | When needed |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsGenerates hard-surface 3D vehicle models (car, spaceship, mech, boat, tank, helicopter) with multi-angle reference and optional detail-texture pass. Wires as Vehicle3D or MeshInstance3D with polycount targets per use case.
Provides AAA hard surface modeling workflows for sci-fi, industrial, military, vehicles, weapons, and mechanical props. Covers boolean/bevel operations, panel lines, greebles, and manufacturing-accurate surfaces in Blender via MCP.
Guides vehicle design for games, film, and concept art, covering proportion, silhouette, and form language for cars, spacecraft, mechs, and military vehicles.