From blender-skills
Provides stylized art direction for Blender with shape language, exaggeration, color harmony, and NPR rendering. Useful for non-photorealistic game and animation projects.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:stylized-styleThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering.
Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering.
| Shape | Association | Use |
|---|---|---|
| Circle/Oval | Friendly, approachable | Heroes, cute creatures |
| Square/Rectangle | Stable, reliable | Architecture, guards |
| Triangle | Dynamic, dangerous | Villains, spikes, roofs |
Combine shapes consistently per character/faction.
| Feature | Stylized Approach |
|---|---|
| Head | 25–40% of height (chibi to semi-realistic) |
| Hands | Larger for expressiveness |
| Eyes | Enlarged for emotion |
| Limbs | Tapered; simplified joints |
| Weapons | Oversized for readability |
Triadic: Three equidistant hues — vibrant, balanced Complementary: Opposite hues — high contrast accents Analogous: Adjacent hues — harmonious environments
Rules:
Coordinate with rendering skill:
1. Flat base color blocks
2. Define light/shadow shapes (not gradients from bake)
3. Edge highlights (warm) and shadows (cool)
4. Detail pass: minimal; suggestive not literal
5. Ambient occlusion painted, not baked
| Topic | Reference | Load When |
|---|---|---|
| NPR shader setup | references/npr-shaders.md | Rendering setup |
| Color palettes | references/palette-examples.md | Art direction |
cartoon-style, anime-style, comic-book-style, manga-style, hand-painted-style, painterly-stylechibi-style, pixel-art-style, hd-2d-style, stop-motion-craft-stylenpx claudepluginhub arjun988/blender-skills --plugin blender-skillsProvides cartoon art direction for Blender with squash-stretch shapes, bold colors, and graphic silhouettes for games and animation.
Defines a game's visual style by building an art bible with references, palette, mood, lighting plan, and do/don't list. Writes to .summer/art-bible.md.
Designs a concept art brief for game, film, or animation pre-production, specifying visual direction, tone, reference materials, deliverable formats, and technical requirements to align art direction before production begins.