From blender-skills
Provides character archetype art direction for Blender, covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi).
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:character-archetypesThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill to lock silhouette, materials, and proportion language for a role/race before modeling.
Use this skill to lock silhouette, materials, and proportion language for a role/race before modeling.
Fantasy ancestries · Horror undead/monsters · Sci-fi bodytypes · Role kits (knight, ninja, detective, etc.)
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsGuides creating memorable, readable game characters with principles like 3-read rule, silhouette-first design, and scale independence. Useful when designing characters or concepts for any game project.
Guides Blender-based fantasy world-building with consistent material language for medieval, high fantasy, dark fantasy, and urban fantasy subgenres.
Creates production-ready character design sheets for animation, games, or comics: orthographic turnarounds, expression sheets, proportion guides, and costume/accessory callouts.