From blender-skills
Provides art direction guidance for Blender biome environments including underwater, desert, arctic, jungle, underground, and floating-island settings.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:biome-worldsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Climate drives palette, fog, vegetation density, and material wear.
Climate drives palette, fog, vegetation density, and material wear.
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsProvides art direction for creating liminal space/Backrooms scenes in Blender: empty transitional architecture, repetitive modules, fluorescent lighting, and wrong familiarity.
Guides game environment art creation: modular design, visual hierarchy, color scripting, storytelling, optimization, world-building. Activates on environment/level art, modular kits, set dressing, biome design.
Generates organic 3D models (trees, rocks, mushrooms, coral, alien plants) for scene filling. Use for natural, asymmetrical shapes where AI artifacts look natural. Cheapest and fastest 3D asset generation.