From build-ios-apps
Implement and review iOS 26+ SwiftUI Liquid Glass UI. Use when adopting Liquid Glass or checking its correctness, performance, and design fit.
How this skill is triggered — by the user, by Claude, or both
Slash command
/build-ios-apps:swiftui-liquid-glassThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (`glassEffect`, `GlassEffectContainer`, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Choose the path that matches the request:
GlassEffectContainer where multiple glass elements appear.GlassEffectContainer when multiple glass elements coexist..glassEffect(...) after layout and visual modifiers..interactive() for elements that respond to touch/pointer.#available(iOS 26, *) and provide a non-glass fallback.#available(iOS 26, *) present with fallback UI.GlassEffectContainer.glassEffect applied after layout/appearance modifiers.interactive() only where user interaction exists.glassEffectID used with @Namespace for morphing.GlassEffectContainer and tune spacing..glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed..buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.glassEffectID when hierarchy changes.Use these patterns directly and tailor shapes/tints/spacing.
if #available(iOS 26, *) {
Text("Hello")
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
Text("Hello")
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
Image(systemName: "scribble.variable")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
}
}
Button("Confirm") { }
.buttonStyle(.glassProminent)
references/liquid-glass.mdnpx claudepluginhub anasdayeh/build-ios-apps-marketplace --plugin build-ios-apps2plugins reuse this skill
First indexed Jul 2, 2026
Creates structured, bite-sized implementation plans from specs or requirements before writing code. Useful for breaking down multi-step tasks into testable steps with file structure and task boundaries.