From unity-cli
Creates and bootstraps Unity scenes using unity-cli. Use for new scene creation, loading/saving scenes, adding starter GameObjects, and attaching components during level or test setup.
npx claudepluginhub akiojin/unity-cli --plugin unity-cliThis skill is limited to using the following tools:
Create scenes, GameObjects, and attach components via `unity-cli`.
Builds Unity scenes via CLI: inspect hierarchy, create/modify/delete gameobjects, add/edit components, prefab assets, save scenes. For scene construction workflows.
Creates, loads, saves Unity scenes; manages GameObjects with primitives, parenting, positions; adds components; retrieves hierarchies and analyzes scenes.
Automates Unity Editor from terminal via ucp CLI over WebSocket/JSON-RPC: scenes, GameObjects, assets, prefabs, builds, tests, packages, debugging. Use for headless project inspection, modification, and workflows.
Share bugs, ideas, or general feedback.
Create scenes, GameObjects, and attach components via unity-cli.
Read references/scene-bootstrap-patterns.md when you need a safer scene setup order or a reminder of common starter patterns.
# Scene management
unity-cli scene create <name> --path Assets/Scenes/
unity-cli raw create_scene --json '{"sceneName":"MyScene","path":"Assets/Scenes/","loadScene":true}'
unity-cli raw load_scene --json '{"scenePath":"Assets/Scenes/MyScene.unity"}'
unity-cli raw save_scene --json '{"scenePath":"Assets/Scenes/MyScene.unity"}'
# GameObject creation
unity-cli raw create_gameobject --json '{"name":"Player","primitiveType":"Cube"}'
unity-cli raw create_gameobject --json '{"name":"Empty","parentPath":"/Canvas"}'
# Add components
unity-cli raw add_component --json '{"gameObjectPath":"/Player","componentType":"Rigidbody"}'
unity-cli raw add_component --json '{"gameObjectPath":"/Player","componentType":"BoxCollider"}'
Player object with physics components."Assets/Scenes/TestScene.unity, add a camera rig, then save it."save_scene after bulk changes.parentPath explicitly during creation.primitiveType values such as cube, sphere, capsule, cylinder, plane, or quad.unity-gameobject-edit.