Release workflow tools - auto-versioning, release notes, changelog updates
npx claudepluginhub umputun/cc-thingz --plugin release-toolsShow commits since the last tag in a formatted table. Use when user asks "what changed since last release", "commits since last tag", "last-tag", "what's new", or wants to see recent unreleased changes.
Use when user asks to create a release, cut a release, or publish a version. Auto-detects GitHub vs GitLab vs Gitea, calculates semantic version, generates release notes from PRs/MRs or commits, shows preview for confirmation before publishing.
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
Battle-tested Claude Code plugin for engineering teams — 38 agents, 156 skills, 72 legacy command shims, production-ready hooks, and selective install workflows evolved through continuous real-world use
UI/UX design intelligence. 67 styles, 161 palettes, 57 font pairings, 25 charts, 15 stacks (React, Next.js, Vue, Svelte, Astro, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, Nuxt, Jetpack Compose). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
Tools to maintain and improve CLAUDE.md files - audit quality, capture session learnings, and keep project memory current.
Upstash Context7 MCP server for up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your LLM context.
Claude Code skills for Godot 4.x game development - GDScript patterns, interactive MCP workflows, scene design, and shaders