By CesiumGS
Iteratively build and debug 3D geospatial applications using CesiumJS with real-time feedback — load 3D tiles, terrain, imagery, and glTF models; control camera and time-dynamic entities; write custom GLSL shaders; and automate browser-based inspection via Chrome DevTools protocol.
CesiumJS 3D Tiles - Cesium3DTileset, MVTDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping planes and polygons. Use when loading 3D Tiles tilesets or Mapbox Vector Tiles as runtime 3D Tiles, styling building/vector features, querying metadata properties, working with voxels or point clouds, or clipping spatial data.
CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, tracking entities, or converting between screen and world coordinates.
CesiumJS core utilities and networking - Resource, Color, Event, Request, RequestScheduler, error handling, helper functions, feature detection. Use when fetching remote data, managing HTTP requests, working with colors, handling events, debugging errors, or using utility functions like defined, clone, or buildModuleUrl.
CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czm_modelMaterial. Use when reading EXT_mesh_features or EXT_structural_metadata property textures/tables, vertex displacement, or shading VoxelPrimitive.
CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, Visualizers. Use when adding points, labels, models, polygons, or polylines to the map, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API.
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Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Curated agent skills for CesiumJS development — 14 domain skills covering ~550 public symbols across the CesiumJS v1.142 API surface.
One-Liner from the terminal (recommended):
claude plugin marketplace add CesiumGS/cesiumjs-skills
From inside Claude Code:
/plugin and press EnterCesiumGS/cesiumjs-skills/plugin againAfter installing, run /reload-plugins to activate the skills in your current session.
These skills follow the Agent Skills open standard. Copy or symlink the skills/ directory into your workspace — skills are discovered automatically from skills/<name>/SKILL.md.
| Skill | Activates when... |
|---|---|
| cesiumjs-viewer-setup | Initializing a CesiumJS app, configuring widgets, setting Ion tokens, bootstrapping a globe |
| cesiumjs-camera | Positioning the camera, flyTo animations, constraining navigation, entity tracking |
| cesiumjs-entities | Adding points/labels/models/polygons, loading GeoJSON/KML/CZML/GPX data through DataSources |
| cesiumjs-3d-tiles | Loading tilesets or MVT, styling features, querying metadata, voxels, point clouds, clipping |
| cesiumjs-imagery | Adding/swapping base map layers, configuring imagery providers, split-screen comparisons |
| cesiumjs-terrain-environment | Configuring terrain, querying heights, atmosphere/sky/fog/lighting/shadows, panoramas |
| cesiumjs-primitives | Performance-critical static/vector geometry, GeoJsonPrimitive, BufferPrimitive collections |
| cesiumjs-materials-shaders | Fabric materials, ImageBasedLighting, post-processing effects, bloom, tonemapping |
| cesiumjs-custom-shader | Writing GLSL shader bodies for Model/Cesium3DTileset/VoxelPrimitive; feature IDs, EXT_structural_metadata |
| cesiumjs-time-properties | Time-dynamic entity attributes, simulation clock, interpolation, sampled/callback properties |
| cesiumjs-spatial-math | Coordinate conversions, ellipsoid geometry, model matrices, intersection tests, projections |
| cesiumjs-interaction | User clicks on the globe, multi-modifier shortcuts, entity/feature selection, hover, drag |
| cesiumjs-models-particles | glTF/GLB model loading, edge display modes, animations, particle effects (fire, smoke) |
| cesiumjs-core-utilities | HTTP requests via Resource, Color, Event, error handling, helper functions |
Every public class, function, and enum in CesiumJS is assigned to exactly one skill. Cross-domain ownership rules and the full symbol map are documented in docs/DOMAINS.md.
The Agent Skills format is an open standard originally developed by Anthropic and adopted by leading AI development tools including Claude Code, GitHub Copilot, and many others.
By popular demand, this repository also ships as a Claude Code plugin with a SessionStart hook and Chrome DevTools MCP integration for browser-based verification.
cesiumjs-skills/
├── skills/ # The product
│ ├── cesiumjs-*/SKILL.md # 14 domain skills (CesiumJS v1.142)
│ └── using-cesiumjs-skills/ # Bootstrap orientation skill
├── docs/
│ ├── DOMAINS.md # Symbol ownership map
│ └── skills-catalog.md # Skills catalog
├── .claude-plugin/
│ ├── plugin.json # Claude Code plugin manifest
│ └── marketplace.json # Plugin marketplace catalog
├── .mcp.json # Chrome DevTools MCP server
├── hooks/ # SessionStart hook + runner
└── LICENSE
npx claudepluginhub cesiumgs/cesiumjs-skills --plugin cesiumjs-skillsAI-powered 3D globe control for Claude Code — load tilesets, fly to locations, style layers, and query spatial data with natural language
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