Whiteport Design Studio — strategic design methodology with two core agents (Saga analyst, Freya UX designer) and phased workflows from project setup through design systems and product evolution. Part of the BMad Method ecosystem.
npx claudepluginhub bmad-code-org/bmad-method-wds-expansionProject onboarding - determine project type, complexity, tech stack, and route to correct phase
Establish project context - foundation for all design work
Map business goals to user psychology through structured workshops
Create UX scenario outlines from Trigger Map through structured micro-steps
Transform ideas into detailed visual specifications through scenario-driven design
AI-assisted development, testing, and reverse engineering through structured agent collaboration
Generate visual and text assets from specifications through AI-powered creative production
Create, import, browse, and maintain design system components and tokens
Brownfield improvements — the full WDS pipeline in miniature for existing products
Strategic business analyst and product discovery partner for WDS. Use when the user asks to talk to Saga or requests the WDS analyst.
Create alignment around your idea before starting the project
Strategic UX designer and design thinking partner for WDS. Use when the user asks to talk to Freya or requests the WDS designer.
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
Complete collection of battle-tested Claude Code configs from an Anthropic hackathon winner - agents, skills, hooks, and rules evolved over 10+ months of intensive daily use
Tools to maintain and improve CLAUDE.md files - audit quality, capture session learnings, and keep project memory current.
Reliable automation, in-depth debugging, and performance analysis in Chrome using Chrome DevTools and Puppeteer
Browser automation CLI for AI agents. Navigate pages, fill forms, click buttons, take screenshots, and test web apps with minimal token usage via snapshot + element refs.
Claude Code skills for Godot 4.x game development - GDScript patterns, interactive MCP workflows, scene design, and shaders