By arimxyer
PixiJS v8 development guide with bundled API references, code patterns, and best practices from official documentation.
A plugin marketplace for Claude Code and other Agent Skills-compatible tools.
# Add the marketplace (one-time)
/plugin marketplace add arimxyer/toolchest
# Browse and install plugins
/plugin install <plugin-name>@toolchest
npx skills add arimxyer/toolchest
| Plugin | Skill | Description |
|---|---|---|
pixijs | /pixijs:pixijs | PixiJS v8 development guide with bundled API references, code patterns, and best practices |
Apache 2.0 — see LICENSE.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
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Sign in to claimDocumentation lifecycle management integration for Claude Code. Provides proactive documentation health monitoring, automated sync workflows, quality assessment against 7 professional criteria, and intelligent agent coordination through the doc-manager MCP server.
npx claudepluginhub arimxyer/toolchest --plugin pixijsOfficial PixiJS skills for Claude, Cursor, and other AI agents — Application setup, scene graph, sprites, graphics, text, filters, custom rendering, performance, and v7-to-v8 migration
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
Create, animate, and export pixel art using Aseprite through natural language and commands. Supports retro palettes, animation, dithering, and game engine export.
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Comprehensive Phaser 4 game development toolkit — 16 skills, 6 commands, 9 archetypes, GDD generation, project analysis, scene creation, game objects, physics, debugging, and v3 migration
Comprehensive Three.js skills for building 3D web experiences