By AIs1m0n3
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.
Uses power tools
Uses Bash, Write, or Edit tools
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Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.
Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. Use when building interactive 3D experiences in React applications with component-based architecture, state management, and reusable abstractions. Ideal for product configurators, portfolios, games, data visualization, and immersive web experiences.
Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity.
npx claudepluginhub ais1m0n3/claudedesignskills-3d-motion --plugin blender-web-pipelineHarness-native ECC operator layer - 60 agents, 232 skills, 75 legacy command shims, reusable hooks, rules, selective install profiles, and production-ready workflows for Claude Code, Codex, OpenCode, Cursor, and related agent harnesses
v9.54.0 — Reliability wave: tangle contextual review correction loop with hard round ceiling, progress-supervised review rounds (per-agent stall watch, descendant-tree kills), council diversity and agy pin fixes, marketplace generator source-of-truth fix, provider troubleshooting runbook and cost-expectations docs. Run /octo:setup.
Tools to maintain and improve CLAUDE.md files - audit quality, capture session learnings, and keep project memory current.
The Claude Code knowledge system — 380+ skills, 182+ agents, 100+ commands, 40 hooks, 32 rules, and workflows.
Comprehensive feature development workflow with specialized agents for codebase exploration, architecture design, and quality review
Comprehensive C4 architecture documentation workflow with bottom-up code analysis, component synthesis, container mapping, and context diagram generation