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Claude Code skills for building Apple apps with Liquid Glass design (iOS 26+, macOS 26+)
npx claudepluginhub haider-nawaz/liquid-glass-skillBuild and migrate iOS, macOS, iPadOS, watchOS, tvOS, and visionOS apps with Apple's Liquid Glass design system. Covers all SwiftUI glass APIs, migration workflows, platform-specific patterns, and real-world examples from Apple's Landmarks sample app.
RuFlo Marketplace: Claude Code native agents, swarms, workers, and MCP tools for continuous software engineering
Claude Code marketplace entries for the plugin-safe Antigravity Awesome Skills library and its compatible editorial bundles.
Production-ready workflow orchestration with 80 focused plugins, 185 specialized agents, and 153 skills - optimized for granular installation and minimal token usage
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A Claude Code skill for building and migrating Apple platform apps with SwiftUI's Liquid Glass design system (iOS 26+, macOS 26+, iPadOS 26+).
When installed, Claude Code gains deep knowledge of Apple's Liquid Glass design system introduced at WWDC 2025. It can:
.glassEffect(), .backgroundExtensionEffect(), .buttonStyle(.glass), GlassEffectContainer, morphing transitions, and moreThe skill auto-activates when you discuss SwiftUI glass design, or invoke it manually with /liquid-glass:liquid-glass.
/plugin marketplace add haider-nawaz/liquid-glass-skill
/plugin install liquid-glass@liquid-glass-skills
Ask Claude Code to work with Liquid Glass — it will automatically apply the skill. Or invoke directly:
/liquid-glass:liquid-glass
| File | Description |
|---|---|
SKILL.md | Core instructions — key APIs, quick start, migration summary |
references/api-reference.md | Complete API reference for all glass modifiers and types |
references/migration-guide.md | 5-phase migration workflow for existing apps |
references/platform-specifics.md | iOS, macOS, iPadOS, watchOS, tvOS, visionOS details |
references/pitfalls-and-solutions.md | Known issues with tested solutions |
examples/landmarks-patterns.md | Real code patterns from Apple's Landmarks sample app |
glassEffect(_:in:) — glass material on any viewGlass struct — .regular, .clear, .identity, .tint(), .interactive()GlassEffectContainer — grouped glass with shared samplingglassEffectID(_:in:) — morphing transitionsglassEffectUnion — combined glass surfacesbackgroundExtensionEffect() — content behind navigation layer.buttonStyle(.glass) / .buttonStyle(.glassProminent) — glass buttonsToolbarSpacer, ToolbarItemGroup — glass toolbar layout.tabBarMinimizeBehavior(.onScrollDown) — glass tab bars.presentationDetentsUIGlassEffectBuilt from analysis of:
MIT