Think through consequences of consequences - see beyond immediate effects to downstream impacts
Analyzes decisions by tracing cascading consequences through multiple orders of impact.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install thinking@gamedev-claude-pluginsMost people only consider first-order effects. Second-order thinkers ask "And then what?" repeatedly to see the full cascade of consequences.
Many disasters come from ignoring second-order effects. Many opportunities come from seeing them.
## Second-Order Analysis: [Decision/Action]
### The Action
[What's being considered]
### First-Order Effects (Immediate)
| Effect | Who's Affected | Magnitude |
|--------|---------------|-----------|
| [Effect 1] | [Who] | [High/Med/Low] |
| [Effect 2] | [Who] | [High/Med/Low] |
| [Effect 3] | [Who] | [High/Med/Low] |
### Second-Order Effects (And then what?)
**From [Effect 1]:**
- → [Consequence A]
- → [Consequence B]
**From [Effect 2]:**
- → [Consequence C]
- → [Consequence D]
**From [Effect 3]:**
- → [Consequence E]
- → [Consequence F]
### Third-Order Effects (Further downstream)
- [Longer-term consequence 1]
- [Longer-term consequence 2]
### Unintended Consequences
| Consequence | Desirable? | Preventable? |
|-------------|-----------|--------------|
| [Consequence] | [Yes/No] | [Yes/No/Partially] |
### Feedback Loops Identified
**Reinforcing (amplifying):**
- [Loop description]
**Balancing (dampening):**
- [Loop description]
### Timeline
| Timeframe | Key Effects |
|-----------|-------------|
| Immediate | [Effects] |
| 1-3 months | [Effects] |
| 6-12 months | [Effects] |
| 1+ years | [Effects] |
### Net Assessment
[Considering all orders of effects, is this a good decision?]
Incentive changes:
Competition response:
Adaptation:
Resource reallocation:
Apply to user's decision immediately.