Get advice on choosing the right tech stack for a game project - engines, frameworks, and tools
Recommends optimal game development tech stacks based on project requirements and constraints.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install engineering@gamedev-claude-pluginsGet recommendations for technology choices based on your project requirements.
# Tech Stack Recommendation: [Project Type]
## Requirements Understood
- **Target platforms:** [Platforms]
- **Game type:** [Genre, 2D/3D]
- **Team:** [Size, skills]
- **Timeline:** [Duration]
- **Special needs:** [Any specific requirements]
## Recommended Stack
### Primary Engine/Framework
**Recommendation:** [Engine]
**Why:** [Reasoning]
### Alternatives Considered
| Option | Pros | Cons | Why Not Primary |
|--------|------|------|-----------------|
| [Option] | [Pros] | [Cons] | [Reason] |
## Decision Matrix
| Factor | [Option A] | [Option B] | [Option C] |
|--------|------------|------------|------------|
| Iteration speed | [★★★/★★/★] | | |
| Target platform fit | | | |
| Team skill match | | | |
| Long-term cost | | | |
| Community/resources | | | |
## Supporting Tools
- **Version control:** [Recommendation]
- **Build/CI:** [Recommendation]
- **Audio middleware:** [If applicable]
- **Analytics:** [If applicable]
## Migration Path
[What if requirements change later]
## Red Flags to Watch
[Potential issues with chosen stack]
Web-first casual game: TypeScript + Phaser/PixiJS Mobile-first 2D: Unity or Godot 3D game any platform: Unity or Unreal Rapid prototyping: Godot (lightest) or TypeScript (web) Console required: Unity or Unreal (cert support)
Apply to user's project description.