Full accessibility implementation plan - comprehensive roadmap for making a game accessible
Generates a comprehensive accessibility implementation roadmap for games with phased planning and platform requirements.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install accessibility@gamedev-claude-pluginsGenerate a complete accessibility roadmap for a game or major feature.
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# Accessibility Implementation Plan: [Game Name]
## Project Overview
**Genre:** [Genre]
**Platforms:** [List]
**Current A11y Level:** [None/Basic/Intermediate/Advanced]
**Target Level:** [Basic/Intermediate/Advanced/Exemplary]
---
## Gap Analysis
### Visual Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Subtitles | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Text sizing | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Colorblind support | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| High contrast | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Screen reader | [Yes/No/Partial] | [Required/Recommended] | [Description] |
### Motor Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Remapping | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Toggle options | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Timing adjustments | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| One-handed support | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Difficulty options | [Yes/No/Partial] | [Required/Recommended] | [Description] |
### Cognitive Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Quest/objective log | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Tutorial replay | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Speed options | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Save system | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Clear language | [Yes/No/Partial] | [Required/Recommended] | [Description] |
### Auditory Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Subtitles | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Closed captions | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Visual audio cues | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Volume controls | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Mono audio | [Yes/No/Partial] | [Required/Recommended] | [Description] |
---
## Platform Requirements
### [Platform 1]
**Certification Requirements:**
- [ ] [Requirement 1]
- [ ] [Requirement 2]
- [ ] [Requirement 3]
**Current Compliance:** [Pass/Fail/At Risk]
**Gaps to Close:** [List]
[Repeat for each platform]
---
## Implementation Phases
### Phase 1: Foundations (Critical Path)
**Goal:** Meet minimum requirements, address blocking issues
| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |
**Exit Criteria:** [What "done" looks like]
### Phase 2: Core Accessibility
**Goal:** Achieve solid baseline accessibility
| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |
**Exit Criteria:** [What "done" looks like]
### Phase 3: Enhanced Accessibility
**Goal:** Go beyond minimum, serve more players
| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |
**Exit Criteria:** [What "done" looks like]
### Phase 4: Polish & Excellence (If Time Allows)
**Goal:** Exemplary accessibility
| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |
---
## Technical Considerations
### Systems to Build
| System | Purpose | Dependencies |
|--------|---------|--------------|
| [System] | [What it enables] | [What it needs] |
### Integration Points
- [Where accessibility hooks into existing systems]
### Testing Requirements
- [How to test each feature]
- [Who should test (include disabled testers)]
---
## Accessibility Menu Design
Accessibility ├── Visual │ ├── Subtitle Size [Small/Medium/Large/XL] │ ├── Subtitle Background [Off/Dark/Solid] │ ├── Colorblind Mode [Off/Protanopia/Deuteranopia/Tritanopia] │ ├── High Contrast [Off/On] │ └── UI Scale [80%/100%/120%/150%] ├── Audio │ ├── Master Volume [Slider] │ ├── Music Volume [Slider] │ ├── SFX Volume [Slider] │ ├── Voice Volume [Slider] │ ├── Mono Audio [Off/On] │ └── Visual Sound Indicators [Off/On] ├── Controls │ ├── Button Remapping [→] │ ├── Stick Sensitivity [Slider] │ ├── Vibration [Off/Light/Full] │ ├── Hold/Toggle Options [→] │ └── Auto-Aim [Off/Light/Strong] └── Gameplay ├── Difficulty [Options] ├── Game Speed [50%/75%/100%] ├── Extended Timers [Off/On] └── Auto-Skip QTEs [Off/On]
---
## Communication Plan
### In-Game
- First-run accessibility prompt
- Accessibility options always 1-2 taps away
- Context-sensitive tips
### Marketing
- Include accessibility in store descriptions
- Tag with accessibility features
- Create accessibility-focused media
---
## Success Metrics
| Metric | Target |
|--------|--------|
| Platform certification | [Pass all] |
| Basic features complete | [100%] |
| Player accessibility complaints | [<X per month] |
| Accessibility reviews positive | [Target] |
---
## Resources & References
- [Relevant guidelines links]
- [Tools to use]
- [Consultants/testers to engage]
---
*Plan created [Date]. Review at each milestone.*