From mimir-dm
Generates a procedural Dungeondraft map from a biome preset or custom YAML configuration, saving a .dungeondraft_map file for editing in Dungeondraft.
How this command is triggered — by the user, by Claude, or both
Slash command
/mimir-dm:generate-mapThe summary Claude sees in its command listing — used to decide when to auto-load this command
# Generate a Dungeondraft Map ## Step 1: Determine Map Type If the user provided a preset name, use it directly. Available presets: - **Terrain**: forest, grassland, cave, desert, arctic - **Water**: lake, ice_lake - **Islands**: island_tropical, island_forest, island_arctic If they provided a description or no arguments, help them choose: 1. Call `list_map_presets` to show available presets 2. Ask if a preset fits or if they want a custom config 3. For custom configs, discuss: size, terrain types, vegetation density, roads/rivers, water, lighting, rooms/corridors/polygons ## Step 2: Ch...
If the user provided a preset name, use it directly. Available presets:
If they provided a description or no arguments, help them choose:
list_map_presets to show available presetsAsk the user where to save the .dungeondraft_map file. Suggest a reasonable default like their Desktop or current directory.
From preset:
generate_map(preset: "<name>", output_path: "<path>", seed: <random or user-specified>)
From custom config:
validate_map_config(config_yaml: "...")generate_map(config_yaml: "...", output_path: "<path>")Show the generation stats:
Remind the user they can open the file in Dungeondraft to view and edit the map.
Offer to regenerate with a different seed or adjusted config if they want variations.
npx claudepluginhub mimir-dm/mimir --plugin mimir-dm/easygee-mapGenerates or updates an EasyGEE map console for a given project or map goal, enabling layer inspection, AOI drawing, tile inspection, and visual comparison.
/embarkInitiates a dwarf fortress simulation with a dramatic narrator, fortress management, and optional name argument. Starts the game and waits for your commands.
/world-newAuthors a new original world seed for adventure — generates a world bible with history, regions, factions, and NPCs from a short concept. Optionally seeds starting lore and offers to play it.
/procgen-designDesigns or reviews procedural generation systems, defining seeds, constraints, and validation gates for deterministic, reproducible output.
/design-tutorialGuides users through interactive design tutorials for Naksha, producing real design output. Supports tracks for UI, Figma, social media, email, data viz, and more.