npx claudepluginhub jevonthompsonx/todo.tsxParse the following from $ARGUMENTS: 1. `brief` — the user's description of the design to create 2. `--max-iterations N` — (optional, default 10) maximum design-evaluate cycles 3. `--pass-threshold N` — (optional, default 7.5) weighted score to pass (higher default for design) ## GAN-Style Design Harness A two-agent loop (Generator + Evaluator) focused on frontend design quality. No planner — the brief IS the spec. This is the same mode Anthropic used for their frontend design experiments, where they saw creative breakthroughs like the 3D Dutch art museum with CSS perspective and doorway...
/gan-designRuns a generator/evaluator design loop for frontend or visual work from a user brief with bounded iterations and weighted scoring until passing threshold.
/creative-designDesigns visually distinctive UI/UX from scratch for new products, landing pages, or marketing sites using Design Thinking and Anti-AI-Slop standards.
/vs-design-divergeGenerates unique frontend UI designs using Verbalized Sampling from a provided natural language description argument.
/startStarts interactive UI design session: interviews requirements, generates variations, collects feedback, iterates to refined design, produces implementation plan. Optional target argument.
/enhanceEnhances frontend designs by auditing for generic aesthetics, applying distinctive typography, intentional color palettes, layered backgrounds, and high-impact animations.
/sculpt-uiGenerates design brief, micro design system, and implementation strategy for distinctive production-grade frontend interfaces before coding.
Share bugs, ideas, or general feedback.
Parse the following from $ARGUMENTS:
brief — the user's description of the design to create--max-iterations N — (optional, default 10) maximum design-evaluate cycles--pass-threshold N — (optional, default 7.5) weighted score to pass (higher default for design)A two-agent loop (Generator + Evaluator) focused on frontend design quality. No planner — the brief IS the spec.
This is the same mode Anthropic used for their frontend design experiments, where they saw creative breakthroughs like the 3D Dutch art museum with CSS perspective and doorway navigation.
gan-harness/ directorygan-harness/spec.mdgan-harness/eval-rubric.md with extra weight on Design Quality and Originality### Design Quality (weight: 0.35)
### Originality (weight: 0.30)
### Craft (weight: 0.25)
### Functionality (weight: 0.10)
Note: Originality weight is higher (0.30 vs 0.20) to push for creative breakthroughs. Functionality weight is lower since design mode focuses on visual quality.
Same as /project:gan-build Phase 2, but:
The Generator is told: "Your PRIMARY goal is visual excellence. A stunning half-finished app beats a functional ugly one. Push for creative leaps — unusual layouts, custom animations, distinctive color work."