From animejs
Runs the timeline_builder script to create synchronized Anime.js timeline animations. Accepts configuration parameters interactively or via arguments.
How this command is triggered — by the user, by Claude, or both
Slash command
/animejs:timeline_builderThe summary Claude sees in its command listing — used to decide when to auto-load this command
# /animejs-timeline_builder Anime.js - Timeline Builder ## Description Executes the timeline_builder script for Anime.js. ## Usage ## Implementation This command runs the `timeline_builder.py` script from the Anime.js skill, which provides automated assistance for timeline builder. ## Notes - This command leverages the skill's built-in automation scripts - For interactive mode, the script will prompt for required information - Check the skill documentation for detailed script usage
Anime.js - Timeline Builder
Executes the timeline_builder script for Anime.js.
/animejs-timeline_builder
This command runs the timeline_builder.py script from the Anime.js skill, which provides automated assistance for timeline builder.
3plugins reuse this command
First indexed Mar 26, 2026
npx claudepluginhub freshtechbro/claudedesignskills --plugin animejs/animejs-timeline_builderBuilds an animation timeline using Anime.js, automating the creation of sequential or parallel animations.
/gsap-scrolltrigger-timeline_builderBuilds GSAP ScrollTrigger timelines with automated script assistance, handling animations linked to scroll position.
/timeline_builderRuns the GSAP ScrollTrigger timeline builder script to generate scroll-based animation timelines with automated assistance.
/animate-sequenceGenerates React code for multi-step animation sequences from natural language descriptions using Framer Motion or GSAP, with timeline orchestration, timing controls, staggering, looping, and playback options.
/animation_generatorGenerates Framer Motion animations by running the animation_generator script with automated assistance.
/animatePerforms a motion design pass on a file or component: adds purposeful animations, removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack.