Orchestration: Subagents, Agent Teams & Parallel Execution
These rules govern ALL parallelization decisions. Apply them on every task.
Not for single-action requests, simple file edits, or sequential-only workflows.
Dispatch
| $ARGUMENTS | Action |
|---|
| (empty) | Show the empty/help gallery, then apply the Classification Gate and Decomposition Gate to the current request |
pattern <A-F> | Show the named pattern from references/patterns.md |
tier | Display Tier Selection table and model guidance |
recovery | Show the Accounting Rule and Recovery Ladder |
Canonical Vocabulary
| Canonical Term | Meaning |
|---|
| subagent | A Task-tool-spawned agent running in parallel within a session |
| wave | A batch of parallel subagents dispatched in a single message |
| team | A TeamCreate-spawned group of teammates coordinated by a lead |
| teammate | A member of an agent team with assigned file ownership |
| lead | The orchestrating agent in a team; never implements directly |
| dispatch | Send one or more subagents/teammates to execute in parallel |
| gate | A mandatory checkpoint that must pass before proceeding |
| accounting rule | N dispatched = N resolved; no agent silently dropped |
Gating Logic
Use this gate before loading the full orchestration doctrine:
- If the request has exactly one action, stay in a single session and do not invoke this skill.
- If the work has multiple steps but they all edit the same file or depend on strict sequencing, do not force parallelism; keep the sequential constraint explicit.
- If decomposition is unclear, run an explore-first pass and then re-enter the gate instead of guessing the topology.
- If another active skill has a stricter phase order or dispatch precondition, preserve that skill's control flow and parallelize only inside its allowed boundaries.
- If the user explicitly requests a specific execution approach, honor it unless it conflicts with a hard safety constraint.
Operator Contract
Empty / Help
- Show the public entry paths: empty/help,
pattern <A-F>, tier, and recovery.
- Run the Classification Gate before applying the Decomposition Gate.
- Explain the near-miss cases where this skill should not take over: single-action work, same-file sequential work, and phase-gated skills with stricter ordering.
- Point to the specific references needed for pattern selection, progress accounting, runtime limits, and misroute examples instead of pasting the entire doctrine.
pattern <A-F>
- Load
references/patterns.md.
- Present the named pattern, when to use it, when not to use it, and the recovery implications.
- Keep Pattern E as the default unless the named pattern is the clear better fit for the actual request.
tier
- Load
references/runtime-capability-boundaries.md before discussing mechanism limits or environment-specific tooling constraints.
- Show the Tier Selection table and explain why the highest applicable tier wins.
- Name the near-miss cases where a lower tier is still correct, such as exactly one action or a single-domain, no-coordination task.
recovery
- Load
references/progress-accounting.md.
- Present the Accounting Rule, recovery ladder, and reporting contract.
- Explain how to handle missing agents, re-spawns, and explicit skips before advancing to the next wave.
0. Decomposition Gate (MANDATORY before any work)
Before executing any request that involves tool-mediated work:
- DECOMPOSE: List the actions needed (file reads, edits, searches, commands, analyses).
- CLASSIFY: Which actions are independent (no data dependency)? Which are dependent?
- MAXIMIZE: Actively split actions further — find every opportunity to parallelize. Each independent action = its own subagent. Challenge: can any action be split into two?
- CONFLICT CHECK: Two independent actions editing the same file → make those sequential; all others remain parallel.
- DISPATCH: Default is Pattern E — TeamCreate with nested subagent waves per teammate. Pre-approve permissions before spawning. Use bare subagent waves only when single domain, no coordination, no context pressure. Single session only when there is literally 1 action.
- TRACK: For orchestrated work, create TaskCreate entries before dispatch (see Section 7).
Fast path: Single-action requests skip directly to single session.
Explore-first path: Cannot decompose without exploration → spawn parallel exploration team first (Pattern F Wave 1), then re-enter this gate.
Transition heuristic: Subagent waves hitting context limits or agents need to share findings → upgrade to Pattern E (teams + nested waves).
User override: Explicit user requests for a specific execution approach take precedence.
Common rationalizations (all invalid)
- "It's faster to do it myself" — Parallel subagents complete N tasks in time of the slowest 1.
- "The task is too simple" — If it has 2+ independent actions, parallelize them.
- "I'll just do this one thing first" — Decompose BEFORE doing anything.
Mode constraints
- Plan mode: Read-only subagents only. No teams, no write-capable agents.
- Implementation mode: All tiers available. Default to highest applicable tier.
- Delegate mode: Lead orchestrates only. All implementation via teammates/subagents.
Skill integration
When a superpowers skill is active, the gate operates WITHIN the skill's execution structure:
- Phase-gated skills: Parallelize within each phase. Do not parallelize across phase boundaries.
- Per-task review loop skills: The skill's sequential structure takes precedence. Parallelize exploration within each task, not across tasks.
- Dispatch-precondition skills: The skill's "Don't use when" conditions remain valid. The gate does not override skill-level safety guards.
See references/misroute-examples.md for concrete near-miss cases such as same-file sequential edits, phase-gated review loops, and single-action requests.
1. Tier Selection (mandatory — highest applicable tier wins)
| Tier | Mechanism | Use when | Model |
|---|
| Team + nested waves (Pattern E) | TeamCreate + subagent waves per teammate — up to ~50 agents total | 2+ independent streams — THE DEFAULT | opus (default) / Copilot: Opus 4.6 max thinking; Sonnet 4.6 max thinking only for extremely trivial /fleet work |
| Subagent wave | Task tool, parallel calls | 2+ independent actions in one domain, no coordination pressure, and no same-file linear chain | opus (default) / Copilot: Opus 4.6 max thinking; Sonnet 4.6 max thinking only for extremely trivial /fleet work |
| Single session | Direct execution | Exactly 1 action, or any same-file sequential chain that must remain linear | N/A |
Select the highest tier whose criteria are met. Never select a lower tier to
reduce cost. A count of 2 is not enough on its own; the actions must be
independent.
Scaling Strategy
| Situation | Recommended shape |
|---|
| Small multi-action task in one domain | Use a subagent wave only if there are 2+ truly independent actions and no coordination pressure. |
| Cross-domain implementation | Use Pattern E with distinct ownership lanes and nested waves only where verbose work benefits from delegation. |
| Explore → implement → verify work | Use a multi-wave pipeline and close accounting between waves before advancing. |
| Same-file or tightly ordered work | Keep the sequential boundary explicit instead of manufacturing parallelism. |
2. Subagent Best Practices
Spawning
- One response, multiple Task calls. All independent subagents MUST be dispatched in the same message.
- Use
run_in_background: true for subagents whose results are not needed immediately.
- N independent actions = N parallel subagents. Merge only when they share file/directory scope.
Prompt-tuning
- Give every subagent a detailed, self-contained prompt with exact file paths, expected output format, and domain context.
- Do NOT rely on the subagent inheriting conversation history — it does not.
Model selection
- Default policy:
opus for every subagent, teammate, and wave.
- GitHub Copilot CLI override: all plans should be
/fleet-optimized per /orchestrator. For /fleet, use Claude Opus 4.6 with max thinking for every non-trivial subagent, teammate, wave, and /fleet member.
- Use Claude Sonnet 4.6 with max thinking only for incredibly/extremely trivial
/fleet subagents. If there is any ambiguity, escalate to Opus.
- When both policies are present, apply the environment-specific override for the active runtime.
Context management
- Delegate verbose operations (test suites, log parsing, doc fetching) to subagents.
- Use subagent resumption (agent ID) for multi-phase work rather than spawning fresh.
- After a wave completes, apply the Accounting Rule (Section 4) before
synthesizing or dispatching the next wave.
3. Agent Team Best Practices
- Scale teammates to match the work — no artificial cap. Use as many as needed for maximum parallelism (up to ~50 agents total including nested subagents). Token budget is not a constraint.
- Pre-approve common permissions before spawning teammates to reduce friction.
- Assign each teammate a distinct domain and non-overlapping file ownership.
- Assign as many tasks per teammate as the domain requires — no artificial limit.
- Include all task-specific context in spawn prompts: file paths, architecture decisions, acceptance criteria. Teammates do not inherit conversation history.
- Use delegate mode to prevent the lead from implementing work itself.
- Task claiming uses file locking — no race conditions when multiple teammates claim simultaneously.
- Never assign two teammates overlapping file ownership.
- The lead must not proceed to synthesis until all teammate tasks are accounted for (Section 4).
4. Quality Gates & Failure Recovery
The Accounting Rule (MANDATORY after every parallel dispatch)
When N agents are dispatched, all N must be accounted for before proceeding:
- COLLECT: Wait for all N agents to return. Poll with
TaskOutput block=false for timeout detection.
- TALLY: Results received vs dispatched. Missing = unresolved.
- RESOLVE all non-successes via the Recovery Ladder (see
references/patterns.md).
- GATE: Do NOT advance until every agent has SUCCESS or explicit SKIP.
- REPORT: Summarize all agent outcomes via TaskUpdate before proceeding.
Hooks for automated enforcement
- TeammateIdle hook: prevent teammates from idling before work is verified.
- TaskCompleted hook: prevent tasks from closing before tests pass.
- Both use exit code 2 to send feedback and keep the teammate/task active.
Plan approval workflow
- For risky changes, include "Require plan approval before making changes" in the spawn prompt.
- Teammate enters read-only plan mode, sends plan_approval_request to lead when ready.
- Lead approves or rejects with feedback. Teammate revises if rejected.
- Influence approval criteria in spawn prompt: "only approve plans that include test coverage."
5. Orchestration Patterns
| Pattern | Name | Use When | Details |
|---|
| A | Parallel subagent wave | 2+ independent subtasks in a session | see references/patterns.md |
| B | Agent team with file ownership | Cross-domain features, large refactors | see references/patterns.md |
| C | Competing hypotheses | Debugging, architecture decisions | see references/patterns.md |
| D | Plan-then-swarm | Large tasks needing human approval | see references/patterns.md |
| E | Teams of subagent-using teammates (DEFAULT) | 2+ independent streams — use by default | see references/patterns.md |
| F | Multi-wave pipeline | Explore → implement → verify phases | see references/patterns.md |
6. Limitations
- No session resumption for teammates (
/resume and /rewind won't restore them).
- No nested teams (teammates can use subagents but cannot spawn teams).
- One team per session. Clean up before starting a new one.
- Lead is fixed — cannot transfer leadership.
- All teammates inherit the lead's permission mode at spawn.
- Subagent resumption may not recover from all failure modes (re-spawn instead).
- No built-in timeout detection — orchestrator must poll with
TaskOutput manually.
- Recovery re-spawns count toward the session's agent budget.
- Display modes: in-process (Shift+Down to cycle) is default; split panes require tmux or iTerm2.
- Teammate interaction: Enter to view session, Escape to interrupt, Ctrl+T for task list.
Progressive Disclosure
- Do not load every orchestration detail by default.
- Read
references/classification-gate.md when deciding whether this skill should own the task at all.
- Read
references/patterns.md only when the user requests a specific pattern or the topology choice is the main question.
- Read
references/progress-accounting.md when discussing reporting, accounting, or recovery behavior.
- Read
references/runtime-capability-boundaries.md when tool/runtime limits or environment-specific constraints affect the topology.
- Read
references/misroute-examples.md when a request is close to the trigger boundary.
Critical Rules
- Never dispatch independent actions sequentially — all independent Task calls MUST appear in one response.
- Always run the Decomposition Gate before any tool-mediated work; skipping it is never acceptable.
- Never reduce parallelism or tier when the higher tier criteria are met; follow the documented environment-specific model policy.
- Never silently drop a failed subagent — N dispatched = N accounted for; apply the Accounting Rule after every wave.
- Never advance to Wave N+1 with unresolved agents — resolve all agents in Wave N first.
- Always create TaskCreate entries before dispatching subagent waves or agent teams — silent orchestration is forbidden.
- Never assign two teammates overlapping file ownership — overlapping edits cause lost work.
- Always include full context in subagent and teammate prompts — they do not inherit conversation history.
Reference File Index
| File | Content | Read When |
|---|
references/classification-gate.md | Invocation gate, near-miss rules, and ask-first logic before orchestration starts | Deciding whether to invoke the skill |
references/patterns.md | Detailed patterns A-F with ASCII diagrams, key rules, recovery ladder | Designing parallel execution or selecting a pattern |
references/progress-accounting.md | Progress tracking contract, Accounting Rule details, and recovery/reporting expectations | Explaining recovery, accounting, or reporting |
references/runtime-capability-boundaries.md | Tier and runtime boundary guidance, including when tool or environment limits constrain the topology | Choosing a tier or discussing environment limits |
references/misroute-examples.md | Concrete false-trigger and near-miss scenarios | Checking borderline requests |
7. Progress Visibility (MANDATORY for orchestrated work)
All orchestrated work must produce structured progress indicators via TaskCreate/TaskUpdate.
| Tier | Requirement | Granularity |
|---|
| Subagent wave | MUST | One task per subagent, created before dispatch |
| Agent team | MUST | One task per teammate assignment, created during setup |
| Single session (3+ steps) | SHOULD | One task per logical step |
Rules
- Create tasks before execution begins, not retroactively.
- Each task MUST have a descriptive
activeForm in present continuous tense naming the specific action and target.
- Update tasks to
in_progress before starting, completed immediately after.
- After wave completion + accounting, summarize all agent outcomes before dispatching the next wave.
Scope Boundaries
IS for: decomposition, orchestration topology, pattern selection, progress accounting, recovery/reporting, and multi-agent execution rules.
NOT for: single-action requests, same-file sequential work that should stay serialized, or overriding stricter phase-gated skill contracts.