npx claudepluginhub wilddogjp/openbpxThis skill uses the workspace's default tool permissions.
> **PREREQUISITE:** Read [bpx-shared](../bpx-shared/SKILL.md).
Analyzes Unreal Engine blueprint .uasset files using BPX CLI: summarize exports, extract/disassemble bytecode, trace paths, inspect call args, search refs, infer control flow graphs.
Manages Unity assets with unity-cli: refreshes Asset Database, inspects info, creates/modifies materials, animation clips, sprite atlases, updates import settings, analyzes dependencies.
Creates, edits, and manages Unity assets including prefabs, materials, asset database, and Addressables with dependency analysis and import settings. Use for prefab workflows, material editing, asset search.
Share bugs, ideas, or general feedback.
PREREQUISITE: Read bpx-shared.
bpx material read <file.uasset> [--export <n>] [--include-hlsl] [--children-root <directory>] [--parent <token>] [--pattern "*.uasset"] [--recursive] [--limit <n>]
read: unified read entry for material inputs/references/parent and optional child scan/HLSL summary.inspect: summarizes material inputs, asset references, and direct parent material.children: scans a directory for material instances matching --parent token.hlsl: shows custom-node HLSL snippets (UMaterialExpressionCustom::Code) and explains full-translation limits.material read is the canonical entry; use flags to opt into HLSL and child scans.--parent, --pattern, and --limit.bpx material read ./Sample.uasset [--export 1] [--include-hlsl] [--children-root ./Content] [--parent SampleToken] [--pattern "*.uasset"] [--recursive] [--limit 1]