From apple-skills
Generates production-grade SwiftUI code for Apple Design Award-quality iOS interfaces—screens, components, redesigns—with bold aesthetics, Liquid Glass (iOS 26+), and screenshot-driven iteration.
npx claudepluginhub vabole/apple-skills --plugin apple-skillsThis skill uses the workspace's default tool permissions.
Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.
Guides iOS app design and SwiftUI implementation following Human Interface Guidelines, with layouts, navigation patterns, accessibility, and adaptive UI for iPhone/iPad.
Designs tasteful iOS 18+ SwiftUI experiences from user goals and context. For building views, screens, or reviewing SwiftUI design quality.
Routes iOS UI issues to specialized skills for SwiftUI, UIKit, layout, navigation, animations, design guidelines, accessibility, and tvOS.
Share bugs, ideas, or general feedback.
Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.
The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.
Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:
CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.
Then implement working SwiftUI code that is:
These are hallmarks of generic AI-generated iOS design. NEVER do these:
| Anti-Pattern | Why It's Bad | Instead |
|---|---|---|
| Boring solid backgrounds | No depth or atmosphere | Gradients, subtle textures, or layered colors |
| System fonts everywhere | No typographic intention | Intentional hierarchy, consider display fonts |
| Cookie-cutter tab bars | No personality | Custom styling, meaningful icons |
| Purple/indigo gradients | Quintessential AI slop | Find a distinctive, contextual palette |
| Flat, lifeless interactions | No delight | Haptics, spring animations, feedback |
| Glass on everything | Defeats the purpose | Glass only for controls/navigation layer |
| Ignoring content layer | Glass where it doesn't belong | Glass frames content, never obscures |
| Generic card layouts | White rectangles with shadows | Context-specific, purposeful containers |
| Emojis as design elements | Lazy, unprofessional | SF Symbols, custom assets |
| Evenly distributed colors | Timid, uncommitted | Dominant color with sharp accents |
Focus on:
.bouncy not .easeInOut.| Principle | Description |
|---|---|
| Hierarchy | Controls float above content. Glass frames, never obscures. Content is king. |
| Harmony | Software design aligns with hardware. Concentric corners. Fluid gestures. |
| Consistency | Adapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression. |
Before implementing, read the shared Liquid Glass reference for API patterns:
skills/ios-liquid-glass/ - Core Liquid Glass API, code patterns, navigation patterns, animation philosophy, haptics
This reference contains the technical implementation details. This skill provides the aesthetic vision; the reference provides the code patterns.
Don't default to system fonts for everything. Create typographic hierarchy:
// Display fonts for headers
Text("Dashboard")
.font(.largeTitle.bold())
.foregroundStyle(.primary)
// Secondary information
Text("Last updated 5 min ago")
.font(.subheadline)
.foregroundStyle(.secondary)
// Consider custom fonts for brand identity
Text("Premium")
.font(.custom("PlayfairDisplay-Bold", size: 32))
| Use Case | Options |
|---|---|
| Display | SF Pro Display, New York, custom serif |
| Body | SF Pro Text (system), custom sans |
| Technical | SF Mono, custom monospace |
| Editorial | New York, custom serif with character |
Don't distribute color evenly. Choose:
Dark mode often produces more distinctive results. Design dark, then adapt to light.
// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)
// Accent with purpose
.tint(.accentColor)
Never submit UI work without visually verifying it. Use the screenshot script to iterate until the screen is both functional and beautiful.
# Screenshot simulator
xcrun simctl io booted screenshot /tmp/screenshot.png && sips --resampleHeightWidthMax 1800 /tmp/screenshot.png
The loop:
Keep iterating until:
This is the quality bar: share-worthy, award-worthy.
Before considering UI complete:
Remember: Claude is capable of extraordinary creative work. Don't settle for "working." Push for memorable.
Every interface should have:
The goal is an app worthy of an Apple Design Award—an app that feels genuinely designed, not generated.
/ios-dev - Start here for any iOS task — coordinates guides, correctness checks, and API references/ios-design-consultant - For design questions before coding