From taconotsandwich-unity-agentic-tools
Unity Editor bridge skill. Source of truth for every Unity Agentic Tools operation that requires a reachable live editor bridge, including the `editor` command group and `UnityAgenticTools.Create.*` / `UnityAgenticTools.Update.*` scene/prefab mutations.
npx claudepluginhub joshuarweaver/cascade-code-languages-misc-2 --plugin taconotsandwich-unity-agentic-toolsThis skill is limited to using the following tools:
Use this skill for any Unity Agentic Tools operation that requires a reachable live editor bridge.
Generates design tokens/docs from CSS/Tailwind/styled-components codebases, audits visual consistency across 10 dimensions, detects AI slop in UI.
Records polished WebM UI demo videos of web apps using Playwright with cursor overlay, natural pacing, and three-phase scripting. Activates for demo, walkthrough, screen recording, or tutorial requests.
Delivers idiomatic Kotlin patterns for null safety, immutability, sealed classes, coroutines, Flows, extensions, DSL builders, and Gradle DSL. Use when writing, reviewing, refactoring, or designing Kotlin code.
Use this skill for any Unity Agentic Tools operation that requires a reachable live editor bridge.
editor invoke and static APIs under UnityAgenticTools.Create.*, UnityAgenticTools.Update.*, and UnityAgenticTools.Util.*.UnityAgenticTools.Create.* and UnityAgenticTools.Update.* here for scene/prefab mutations because they require the live editor bridge.editor invoke UnityAgenticTools.Util.Hierarchy Snapshot -> @hNeditor invoke UnityAgenticTools.Util.UI Snapshot -> @uNeditor statuseditor invoke <type> <member> [args...]editor console-followeditor installeditor uninstalleditor listeditor invoke UnityAgenticTools.Create.* ...editor invoke UnityAgenticTools.Update.* ...Base options on editor group:
-p, --project <path>--timeout <ms>--port <n>See reference/commands-editor.md for detailed usage, UnityAgenticTools.Create.* / UnityAgenticTools.Update.* targeting rules, and examples.