MLP scenario walkthrough and player experience narration. Use when visualizing the player experience before building, writing gameplay storyboards, narrating a play session, mapping player inputs to feedback, or validating that a plan feels concrete and playable. Covers 5-beat walkthrough, input/feedback mapping, experience narration.
Narrates a complete player experience session for game design validation before implementation begins.
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template.mdNarrate the player's experience before writing code. If you can't describe it, you can't build it.
A moment-by-moment narration of a complete play session through your MLP. Not a feature list — a story of what the player sees, does, and feels from launch to session end.
Write one when: Core loop + 3 features are defined, BEFORE implementation begins (see scoping → The 3-Feature Rule).
| Beat | Question It Answers | Duration |
|---|---|---|
| 1. First Contact | What does the player see on launch? | First 10 seconds |
| 2. Learning the Verb | How do they discover the core mechanic? | First 1-2 minutes |
| 3. Core Loop in Motion | What does a full loop cycle feel like? | 2-3 cycles |
| 4. Rising Stakes | How does challenge emerge? | First failure |
| 5. Session End | Why would they play again? | Last moment |
For each key moment, fill in this template:
| Player Intent | Input | Visual Feedback | Audio Feedback | State Change |
|---|---|---|---|---|
| "I want to jump" | Space bar | Character rises, squash & stretch | Whoosh sound | Position changes, airborne state |
| "I want to attack" | Click | Sword swing animation, hit flash | Slash + impact sound | Enemy HP decreases |
Rule: If you can't fill in all 5 columns for a core action, the design isn't concrete enough to build.
(see scenario-walkthrough/template.md for all 5 beat walkthroughs, Visual Snapshot Prompts, Walkthrough Anti-Patterns)(see design-frameworks → Core Loop Design)(see scoping)(see playtesting → The 3-Question Framework)(see antipatterns)(see economy-design)(see difficulty-design → Flow State & Difficulty)(see content-planning)