Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.
Launches the Adventure Engine application to start an interactive adventure session. Triggers when users say "enter world," "start adventure," or "launch game" in a directory containing a valid adventure project.
/plugin marketplace add rjroy/adventure-engine-corvran/plugin install corvran@adventure-engine-corvranThis skill inherits all available tools. When active, it can use any tool Claude has access to.
scripts/launch-world.shscripts/stop-world.shLaunch the Adventure Engine application to begin an interactive adventure session.
bash "${CLAUDE_PLUGIN_ROOT}/skills/enter-world/scripts/launch-world.sh" "$PWD"
To skip opening a browser (useful for remote/headless servers):
bash "${CLAUDE_PLUGIN_ROOT}/skills/enter-world/scripts/launch-world.sh" --no-browser "$PWD"
The script launches the application asynchronously - control returns immediately to Claude Code while the adventure application runs independently. Output is written to .adventure-engine.log in the project directory.
The launcher script is at: skills/enter-world/scripts/launch-world.sh
bun run starthttp://localhost:3000 (unless --no-browser is specified).adventure-engine.log in the project directory