CAD modeling with build123d Python library. Use when creating 3D models, exporting to GLB/STEP/STL, or doing boolean operations (union, difference, intersection). Triggers on: CAD, 3D modeling, sphere, box, cylinder, mesh export, GLB, STEP, STL, solid modeling, parametric design, threads, fasteners, bolts, nuts, screws, gears, pipes, flanges, bearings, bd_warehouse, spur gear, helical gear, bevel gear, planetary gear, ring gear, cycloid gear, rack and pinion, gggears, herringbone, gear mesh, gear train.
/plugin marketplace add rawwerks/VibeCAD/plugin install build123d@vibecadThis skill inherits all available tools. When active, it can use any tool Claude has access to.
references/advanced-patterns.mdreferences/bd-warehouse-reference.mdreferences/examples/01_simple_shapes.pyreferences/examples/02_boolean_operations.pyreferences/examples/03_export_formats.pyreferences/examples/04_positioning.pyreferences/examples/05_sketch_extrude.pyreferences/examples/06_fillet_chamfer.pyreferences/examples/07_csg_classic.pyreferences/examples/08_hole_pattern.pyreferences/examples/09_bd_warehouse_threads.pyreferences/examples/10_bd_warehouse_fasteners.pyreferences/examples/11_bd_warehouse_gears.pyreferences/examples/12_bd_warehouse_pipes.pyreferences/examples/13_bd_warehouse_flanges.pyreferences/examples/14_bd_warehouse_bearings.pyreferences/examples/15_gggears_spur.pyreferences/examples/16_gggears_helical.pyreferences/examples/17_gggears_bevel.pyreferences/examples/18_gggears_planetary.pyNo installation required. Run any build123d script with:
uvx --from build123d python script.py
This automatically downloads build123d and runs your script. First run takes ~30s, subsequent runs are instant.
Install uv (if not already installed):
curl -LsSf https://astral.sh/uv/install.sh | sh
All exports are in the main module:
from build123d import Sphere, Box, Cylinder, export_gltf, export_step, export_stl
NEVER use from build123d.exporters import ... - this module does not exist.
#!/usr/bin/env python3
from build123d import Sphere, Box, export_gltf, Pos
# Create shapes
sphere = Sphere(radius=20)
box = Pos(15, 0, 0) * Box(10, 10, 10)
# Boolean union
result = sphere + box
# Export to GLB (for web viewers, Three.js)
export_gltf(result, "./model.glb", binary=True)
print("Exported model.glb")
Run it:
uvx --from build123d python my_model.py
To inspect geometry properties, add this to your script:
def inspect(shape):
bbox = shape.bounding_box()
print(f"Size: {bbox.max.X - bbox.min.X:.1f} x {bbox.max.Y - bbox.min.Y:.1f} x {bbox.max.Z - bbox.min.Z:.1f}")
print(f"Volume: {shape.volume:.1f}")
print(f"Faces: {len(shape.faces())}, Edges: {len(shape.edges())}")
inspect(result)
A full inspection harness is available in scripts/harness.py for advanced use.
Box(length, width, height)
Sphere(radius=20)
Cylinder(radius=10, height=25)
Cone(bottom_radius=15, top_radius=5, height=20)
Torus(major_radius=20, minor_radius=5)
union = shape1 + shape2 # Fuse
difference = shape1 - shape2 # Cut
intersection = shape1 & shape2 # Common volume
from build123d import Pos, Rot
moved = Pos(x, y, z) * shape # Translate
rotated = Rot(rx, ry, rz) * shape # Rotate (degrees)
export_gltf(shape, "./out.glb", binary=True) # GLB for web
export_step(shape, "./out.step") # CAD interchange
export_stl(shape, "./out.stl") # 3D printing
21 runnable examples in references/examples/:
01_simple_shapes.py - Box, Sphere, Cylinder, Cone, Torus02_boolean_operations.py - Union (+), difference (-), intersection (&)03_export_formats.py - GLB, STEP, STL, BREP export04_positioning.py - Pos(), Rot() transforms05_sketch_extrude.py - 2D sketch to 3D solid06_fillet_chamfer.py - Edge rounding and beveling07_csg_classic.py - Classic CSG operations08_hole_pattern.py - GridLocations for hole patternsloft.py - Connect multiple profilesvase.py - Revolve + edge filtering + shellingtea_cup.py - Revolve + sweep for handleroller_coaster.py - Helix + Spline curvespacked_boxes.py - pack() algorithmtoy_truck.py - Joints for assemblydual_color_3mf.py - Multi-color 3MF exportRun any example:
uvx --from build123d python references/examples/01_simple_shapes.py
For builder mode, edge filtering, loft, sweep, revolve:
See references/advanced-patterns.md
For threads, fasteners, simple gears, pipes, flanges, and bearings: See references/bd-warehouse-reference.md
uvx --from build123d --with bd_warehouse python script.py
Examples: 09_bd_warehouse_threads.py through 14_bd_warehouse_bearings.py
For advanced parametric gears (spur, helical, bevel, planetary, cycloid, racks): See references/gggears-reference.md
uvx --from build123d --with "gggears @ git+https://github.com/GarryBGoode/gggears" python script.py
Examples: 15_gggears_spur.py through 20_gggears_rack.py
Quick example:
from gggears import SpurGear, UP
from build123d import export_gltf
gear1 = SpurGear(number_of_teeth=12, module=2.0, height=10.0)
gear2 = SpurGear(number_of_teeth=24, module=2.0, height=10.0)
gear1.mesh_to(gear2, target_dir=UP)
assembly = gear1.build_part() + gear2.build_part()
export_gltf(assembly, "./gears.glb", binary=True)
After exporting GLB, you can optimize and verify:
# 1. Optimize for web delivery (optional)
bunx @gltf-transform/cli optimize model.glb optimized.glb --compress draco
# 2. Render to image for visual verification
bunx render-glb model.glb preview.png
See the gltf-transform and render-glb plugins for full documentation.