Categorical Rewriting: Triad 4 (World Transformation)
/plugin marketplace add plurigrid/asi/plugin install asi-skills@asi-skillsThis skill inherits all available tools. When active, it can use any tool Claude has access to.
Status: Design Phase Trit Assignment: See GF(3) Balance section Featured: Yes (completes Triad architecture) Verified: Pending implementation
Triad 4 synthesizes Categorical Rewriting + Graph Grafting + DisCoPy to enable dynamic world transformation — converting abstract moves from Glass Bead Game into concrete world mutations.
This completes the 4-step cycle:
Triad 1: Foundation (Foundations, axioms, base types)
↓
Triad 2: Molding (Glass Bead Game + Validation + ACSet storage)
↓
Triad 3: Hopping (World navigation + arbitrage + interleaving)
↓
Triad 4: Rewriting (Categorical transformation of worlds) ← YOU ARE HERE
↓
[Loop back to adapted foundation]
discopy-operadic-move-generation (PLAY)Role: Generate abstract categorical moves from one world state to another
What it does:
Core Operations:
# String diagram representation of world transformation
move = Box("world_transition",
Ty("state_A"),
Ty("state_B"))
# Operadic composition: combine multiple moves
combined_move = move @ other_move # horizontal composition
threaded_move = move >> another_move # vertical composition
# Span profunctor (counterfactual generation)
span = Span(apex_world, left_projection, right_projection)
# represents: "what could happen if we move like this?"
Algorithm:
Input: Current world state W_A
Output: Abstract moves to reachable worlds
1. Extract ACSet structure from W_A
2. Identify constraint-respecting morphisms
3. Generate Span Profunctors (move families)
4. Operadically compose into compound moves
5. Return high-value moves (epistemic arbitrage ranking)
Mathematical Foundation:
graph-mutation-engine (ERGODIC)Role: Apply abstract moves to concrete ACSet structures, maintaining consistency
What it does:
Core Operations:
-- Example: Harmonic rewriting in music-topos world
-- Move: "insert V chord where ii was expected"
BEGIN TRANSACTION;
-- 1. Identify subgraph to graft
SELECT * FROM harmonies
WHERE position = 'measure_4' AND degree = 'ii'
INTO subgraph_to_replace;
-- 2. Validate constraints before mutation
CHECK (gf3_balance(subgraph_to_replace) = 0);
CHECK (reafference_loop_closes(subgraph_to_replace));
-- 3. Delete old subgraph (maintain referential integrity)
DELETE FROM transitions WHERE source_id IN (SELECT id FROM subgraph_to_replace);
DELETE FROM harmonies WHERE position = 'measure_4';
-- 4. Insert new subgraph with new relationships
INSERT INTO harmonies (position, degree, ...)
VALUES ('measure_4', 'V', ...);
-- 5. Re-establish transitions
INSERT INTO transitions (source_id, target_id, ...)
VALUES (...);
-- 6. Verify conservation
ASSERT SUM(trit) = 0 (mod 3);
COMMIT;
Algorithm:
Input: Abstract move M, ACSet world W_A
Output: Modified ACSet world W_B or FAIL
1. Parse M as DisCoPy diagram
2. Identify subgraph(s) targeted for rewriting
3. Validate GF(3) balance in target subgraph
4. Validate reafference loops close in target
5. Execute graph grafting (DuckDB transactions)
6. Verify output ACSet W_B satisfies all constraints
7. If valid: return W_B
Else: ROLLBACK and signal constraint violation
Constraint Preservation:
semantic-grafting-verifier (COPLAY)Role: Verify that grafted mutations are semantically sound and exploit arbitrage
What it does:
Core Operations:
-- Semantic verification in Lean/Rzk
theorem world_transformation_valid (M : DisCopy.Morphism) (W_A W_B : ACSet) :
ACSet.satisfies W_A (Constraints.all) →
(W_B = apply_move M W_A) →
ACSet.satisfies W_B (Constraints.all) := by
-- 1. Structural verification (syntactic)
have h1 : Morphism.commutes M := by (graph coherence)
-- 2. Constraint verification (semantic)
have h2 : GF3.balanced W_B := by (sum of trits)
have h3 : Reafference.closes W_B := by (loop closure)
-- 3. Arbitrage calculation
let arb := epistemic_arbitrage W_A W_B M
have h4 : arb > 0 := by (prediction error improvement)
-- 4. Conclude
exact And.intro h1 (And.intro h2 (And.intro h3 h4))
Verification Strategy (Post-Rigorous):
Level 1 (Syntactic): ✓ Diagram commutes (mechanical check)
Level 2 (Structural): ✓ ACSet constraints preserved (SQL constraints)
Level 3 (Semantic): ✓ Predicates satisfied (Dialectica interpretation)
Level 4 (Epistemic): ✓ Arbitrage positive (prediction error reduced)
If all 4 pass → Move is valid
If any fail → Move is blocked (explain why)
Arbitrage Measurement:
arb(M: W_A → W_B) = (H[W_A] - H[W_B]) × P[W_B correct]
where:
H[W] = prediction entropy of world W
P[W correct] = probability predictions for W are accurate
High arb → Move is valuable (reduces uncertainty significantly)
Low arb → Move wastes computational effort
Negative arb → Move increases dissonance (blocked)
Current world W_A
↓ [DisCoPy operadic generation]
Abstract moves M₁, M₂, M₃, ... (ranked by arbitrage potential)
For each move M:
1. Compute mutated world W_B = apply_move(M, W_A)
2. Check constraints (GF(3), reafference, coherence)
3. Measure arbitrage(M)
4. Filter: keep only valid + high-arbitrage moves
Selected move M_best
↓ [DuckDB graph grafting transaction]
World W_A → W_B (committed)
↓ [Reafference loop]
Agent observes W_B, updates predictions
W_B observed
↓ [Compare prediction to observation]
Prediction error = ||predicted_W_B - observed_W_B||
↓ [Update epistemic model]
Model improves for next move selection
Current world W_A:
├─ Key: C major
├─ Measure 4: ii-V-I cadence (classic)
└─ Harmonic entropy: H=0.78 (fairly predictable)
Goal: Generate interesting harmonic variation that:
✓ Preserves key (C major)
✓ Maintains voice leading rules
✓ Reduces redundancy (H > 0.85)
✓ Remains "morally correct" (post-rigorous)
Step 1: Generate moves (Component A)
Input: Measure 4 context (ii chord, must resolve)
Moves generated:
M₁: ii → V → I (original, H_change = -0.01, arb = low)
M₂: ii → IV → I (substitution, H_change = +0.12, arb = medium)
M₃: ii → V7♯11 → I (chromatic, H_change = +0.25, arb = high)
M₄: ii → ♭VI → I (modal interchange, H_change = +0.18, arb = high)
Sorted by arbitrage: [M₃, M₄, M₂, M₁]
Step 2: Apply move M₃ (Component B)
-- Graft chromatic V7♯11 into measure 4
UPDATE harmonies
SET chord_root = 'G', chord_type = 'V7♯11'
WHERE position = 'measure_4_beat_2';
UPDATE transitions
SET voice_leading_quality = 'chromatic'
WHERE source_id = (SELECT id FROM harmonies WHERE position = 'measure_4_beat_1')
AND target_id = (SELECT id FROM harmonies WHERE position = 'measure_4_beat_2');
Step 3: Verify (Component C)
Checks:
✓ GF(3): 0 + 1 + (-1) = 0 (balanced)
✓ Reafference: Prediction loop closes (all voices resolve)
✓ Constraints: ii-V7♯11-I is valid in modal theory
✓ Arbitrage: H increases from 0.78 → 0.89 (++value)
Result: MOVE ACCEPTED
Step 4: Observe & Learn
Agent plays W_B (with M₃ applied)
Prediction: V7♯11 resolves with chromatic line motion
Observation: (matches prediction ✓)
Prediction error: δ = 0.02 (very low)
Update: "Chromatic V7♯11 resolutions work well"
(increase weight for future move selection)
Triad 3 (world-hopping + epistemic-arbitrage) provides:
├─ Current best world W_A (found via hopping)
├─ Ranking of reachable worlds by arbitrage
└─ Prediction errors (where model is weak)
→ This tells Triad 4 "which worlds to rewrite toward"
Triad 4 (categorical rewriting) produces:
├─ Modified ACSet worlds (grafted structures)
├─ Mutation arbitrage scores (value per move)
└─ Constraint violation reports (invalid moves)
→ This tells Triad 3 "these moves are executable"
Triads work as balanced triple:
Triad 2 (Glass Bead Game): PLUS (+1) Generate conceptual moves
Triad 3 (World-Hopping): ERGODIC (0) Coordinate world exploration
Triad 4 (Rewriting): MINUS (-1) Validate & constrain mutations
Sum: +1 + 0 + (-1) = 0 ✓ BALANCED
✓ Install DisCoPy
✓ Define world-transformation language (ops, boxes, wiring)
✓ Implement operadic composition
✓ Test on small examples (3-5 node ACSet mutations)
✓ Map DisCoPy diagrams → DuckDB mutations
✓ Implement constraint checking (GF(3), reafference)
✓ Build graph grafting operations (delete, insert, rewrite)
✓ Test on music-topos schema (measure rewriting)
✓ Implement Dialectica interpreter (post-rigorous verification)
✓ Build epistemic arbitrage calculator
✓ Deploy move ranking/filtering
✓ Integrate with Triad 3 feedback
✓ Connect all 4 components in feedback loop
✓ Test end-to-end: discover → validate → execute → learn
✓ Benchmark (move generation rate, validation latency)
✓ Documentation and examples
Total Timeline: 6-10 weeks to production
from discopy import Ty, Box, Diagram, Functor
from discopy.monoidal import Ty as MonoidalTy
# Define world types
WorldState = Ty("World")
Constraint = Ty("Constraint")
# Define a move: transition from one harmonic context to another
harmonic_move = Box(
"ii → V7♯11", # move name
WorldState @ Constraint, # input: (current world, constraints)
WorldState @ Constraint # output: (new world, constraints)
)
# Compose with another move
resolution = Box(
"V7♯11 → I",
WorldState,
WorldState
)
# Combine moves
compound_move = harmonic_move >> resolution
# Generate alternative by operadic composition
alternative = Box("modal_interchange", WorldState, WorldState)
move_family = harmonic_move @ alternative # parallel composition
-- Wrap mutations in transaction for atomicity
BEGIN;
-- 1. Identify target subgraph
CREATE TEMP TABLE target_nodes AS
SELECT id FROM harmonies
WHERE measure = 4 AND beat = 2;
-- 2. Validate before mutation
ASSERT (SELECT SUM(gf3_trit) FROM target_nodes) = 0;
ASSERT (SELECT reafference_loops_close(id) FROM target_nodes);
-- 3. Remove old edges
DELETE FROM transitions
WHERE source_id IN (SELECT id FROM target_nodes);
-- 4. Update nodes
UPDATE harmonies SET chord = 'V7♯11'
WHERE id IN (SELECT id FROM target_nodes);
-- 5. Add new edges
INSERT INTO transitions (source_id, target_id, voice_leading)
VALUES ((SELECT id FROM harmonies WHERE measure=4 AND beat=2),
(SELECT id FROM harmonies WHERE measure=4 AND beat=3),
'chromatic_voice_leading');
-- 6. Verify post-condition
ASSERT (SELECT SUM(gf3_trit) FROM harmonies) = 0;
COMMIT;
-- Verify move is valid
theorem harmonic_move_valid :
∀ (W : MusicWorld) (M : DisCopy.Move),
GF3.conserved W →
valid_move M W →
GF3.conserved (apply_move M W) := by
intro W M h_conserved h_valid
-- 1. Move preserves structure
have h1 : morphism_coherent M := by exact h_valid.coherent
-- 2. Constraints preserved
have h2 : GF3.conserved (apply_move M W) := by
apply_rules [GF3.addition_invariant, morphism_preserves_structure]
exact h1
exact h2
glass-bead-game (Triad 2A): Conceptual move generationself-validation-loop (Triad 2B): Move validationacsets (Triad 2C): ACSet storageworld-hopping (Triad 3A): World navigationepistemic-arbitrage (Triad 3C): Arbitrage measurementdiscopy (foundation): String diagram computationcategorical-rewriting (this skill): Move executionDiscoHy - Streaming computation framework (used for move generation)Catlab.jl - ACSet computation (used for validation)Status: Design complete, ready for implementation Estimated effort: 6-10 weeks Impact: Completes 4-tier world transformation architecture
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
category-theory: 139 citations in bib.duckdbThis skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
The skill participates in triads satisfying:
(-1) + (0) + (+1) ≡ 0 (mod 3)
This ensures compositional coherence in the Cat# equipment structure.