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From pixijs-skills
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.
npx claudepluginhub pixijs/pixijs-skills --plugin pixijs-skillsHow this skill is triggered — by the user, by Claude, or both
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/pixijs-skills:pixijs-accessibilityThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.
Renders high-performance 2D graphics, particle effects, sprite animations, and interactive canvases using PixiJS with WebGL/WebGPU acceleration for games and UI overlays.
Implements MUI accessibility patterns including ARIA labels for IconButtons, TextFields, Dialogs; covers built-in features, keyboard navigation, and WCAG compliance.
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Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.
const button = new Sprite(await Assets.load("button.png"));
button.accessible = true;
button.accessibleTitle = "Play game";
button.accessibleHint = "Starts a new game session";
button.eventMode = "static";
button.tabIndex = 0;
app.stage.addChild(button);
app.renderer.accessibility.setAccessibilityEnabled(true);
button.on("pointertap", () => startGame());
Related skills: pixijs-events (pointer/tap handlers), pixijs-scene-dom-container (HTML elements on canvas), pixijs-application (init options).
Key points:
enabledByDefault: true in Application init for immediate activation.import { Container, Sprite } from "pixi.js";
const container = new Container();
container.accessible = true;
container.accessibleTitle = "Navigation menu";
container.accessibleHint = "Contains links to other pages";
container.eventMode = "static"; // required for custom tabIndex to apply
container.tabIndex = 0;
container.accessibleType = "div"; // defaults to 'button'
const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Close dialog";
sprite.accessibleText = "X"; // text content of the shadow div
sprite.eventMode = "static";
sprite.tabIndex = 1;
Available properties on any Container:
accessible (boolean) - enables the accessible overlay divaccessibleTitle (string) - sets the title attribute on the shadow divaccessibleHint (string) - sets the aria-label attributeaccessibleText (string) - sets inner text content of the shadow divaccessibleType (string) - HTML tag for the shadow element, defaults to 'button'tabIndex (number) - tab order for keyboard navigation (only applied when interactive is true / eventMode is 'static' or 'dynamic')accessibleChildren (boolean, default true) - when false, prevents child containers from being accessibleaccessiblePointerEvents (string) - CSS pointer-events value on the shadow divGive each accessible container a tabIndex to control the order assistive tech walks through them. Higher numbers come later; equal numbers fall back to scene-graph order.
menuButton.accessible = true;
menuButton.eventMode = "static";
menuButton.tabIndex = 1;
playButton.accessible = true;
playButton.eventMode = "static";
playButton.tabIndex = 2;
settingsButton.accessible = true;
settingsButton.eventMode = "static";
settingsButton.tabIndex = 3;
tabIndex is only forwarded to the shadow div when the container is interactive (eventMode is 'static' or 'dynamic'). Without that, the system clamps the div's tabIndex back to 0, and the order you set is ignored.
import { Application } from "pixi.js";
const app = new Application();
await app.init({ width: 800, height: 600 });
// Enable accessibility at runtime
app.renderer.accessibility.setAccessibilityEnabled(true);
// Check current state
console.log(app.renderer.accessibility.isActive);
console.log(app.renderer.accessibility.isMobileAccessibility);
// Full init options:
await app.init({
accessibilityOptions: {
enabledByDefault: true, // activate immediately (default: false)
debug: true, // makes overlay divs visible (default: false)
activateOnTab: true, // Tab key activates system (default: true)
deactivateOnMouseMove: false, // stay active when mouse moves (default: true)
},
});
The system can also be configured via static defaults before creating the Application:
import { AccessibilitySystem, Application } from "pixi.js";
AccessibilitySystem.defaultOptions.enabledByDefault = true;
AccessibilitySystem.defaultOptions.deactivateOnMouseMove = false;
const app = new Application();
await app.init();
import { Sprite } from "pixi.js";
const button = new Sprite();
button.eventMode = "static";
button.accessible = true;
button.accessibleTitle = "Submit form";
button.tabIndex = 0;
// Screen readers trigger click/tap events through the shadow DOM element
button.on("pointertap", () => {
submitForm();
});
When accessibility is active and a user activates a shadow div (via Enter/Space key or screen reader action), the system dispatches click, pointertap, and tap FederatedEvents to the corresponding container. Focus on the shadow div dispatches mouseover, and focus-out dispatches mouseout. Both eventMode and accessible should be set for full keyboard + pointer support.
The AccessibilitySystem does not create its DOM overlay until the user presses Tab (or, on mobile, focuses the touch hook). If your application needs accessibility immediately:
const app = new Application();
await app.init({
accessibilityOptions: {
enabledByDefault: true,
},
});
Or at runtime:
app.renderer.accessibility.setAccessibilityEnabled(true);
Without one of these, automated accessibility testing tools will not find the overlay elements.
Wrong:
const sprite = new Sprite();
sprite.accessible = true;
// no title or hint set
Correct:
const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Play button";
sprite.accessibleHint = "Click to start the game";
A container with accessible = true but no accessibleTitle or accessibleHint gets a fallback title of "container {tabIndex}". Screen readers will announce this generic label with no useful context. Always provide at least accessibleTitle.
By default, deactivateOnMouseMove is true. Any mouse movement after Tab-activation will deactivate the overlay. This is by design (assumes keyboard-only users don't use a mouse), but it makes testing with a mouse frustrating.
await app.init({
accessibilityOptions: {
deactivateOnMouseMove: false,
},
});
When using skipExtensionImports: true for a custom build, the accessibility extension is not automatically registered. You must import it explicitly:
import "pixi.js/accessibility";
import { Application } from "pixi.js";
const app = new Application();
await app.init({ skipExtensionImports: true });
Without this import, app.renderer.accessibility will be undefined and no shadow DOM layer will be created.