From game-creator
Clones a game template from gallery manifest to new project, excludes node_modules/dist, updates package.json name and index.html title, runs npm install. Use for quick starts from flappy-bird/platformer examples.
npx claudepluginhub opusgamelabs/game-creator --plugin game-creatorThis skill uses the workspace's default tool permissions.
Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Searches prompts.chat for AI prompt templates by keyword or category, retrieves by ID with variable handling, and improves prompts via AI. Use for discovering or enhancing prompts.
Checks Next.js compilation errors using a running Turbopack dev server after code edits. Fixes actionable issues before reporting complete. Replaces `next build`.
Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.
Parse arguments: <template-id> [project-name]
site/manifest.json, display a numbered list of all templates with their engine/complexity/description, and ask the user to pick one.template-id is required. project-name defaults to template-id.Look up template in site/manifest.json by id. If not found, show available IDs and abort.
Determine target directory:
game-creator repository → examples/<project-name>/./<project-name>/Copy the template source directory to the target, excluding:
node_modules/dist/output/.herenow/progress.mdtest-results/playwright-report/Update project metadata:
package.json: set "name" to the project nameindex.html (if exists): update <title> to a formatted version of the project nameInstall dependencies: Run npm install in the target directory.
Print next steps:
Template cloned successfully!
cd <project-name>
npm run dev
const fs = require('fs');
const path = require('path');
const { execSync } = require('child_process');
// Find game-creator root (contains site/manifest.json)
function findRoot(dir) {
let d = dir;
while (d !== path.dirname(d)) {
if (fs.existsSync(path.join(d, 'gallery', 'manifest.json'))) return d;
d = path.dirname(d);
}
return null;
}
const root = findRoot(process.cwd());
const manifest = JSON.parse(fs.readFileSync(path.join(root, 'gallery', 'manifest.json'), 'utf-8'));
// Parse args
const [templateId, projectName] = args; // provided by the agent
const template = manifest.find(t => t.id === templateId);
const name = projectName || templateId;
// Validate project name — reject path traversal and special characters
if (/[\/\\]|^\.\.?$|\.\./.test(name)) {
throw new Error(`Invalid project name: "${name}". Must not contain path separators or ".." sequences.`);
}
if (!/^[a-zA-Z0-9][a-zA-Z0-9._-]*$/.test(name)) {
throw new Error(`Invalid project name: "${name}". Use only alphanumeric characters, hyphens, underscores, and dots.`);
}
// Determine target
const inGameCreator = process.cwd().startsWith(root);
const target = inGameCreator
? path.join(root, 'examples', name)
: path.join(process.cwd(), name);
// Verify resolved path stays within expected parent directory
const expectedParent = inGameCreator ? path.join(root, 'examples') : process.cwd();
if (!path.resolve(target).startsWith(path.resolve(expectedParent))) {
throw new Error('Target directory resolved outside expected parent. Aborting.');
}
// Copy with exclusions
const EXCLUDE = ['node_modules', 'dist', 'output', '.herenow', 'progress.md', 'test-results', 'playwright-report'];
function copyDir(src, dst) {
fs.mkdirSync(dst, { recursive: true });
for (const entry of fs.readdirSync(src, { withFileTypes: true })) {
if (EXCLUDE.includes(entry.name)) continue;
const s = path.join(src, entry.name);
const d = path.join(dst, entry.name);
if (entry.isDirectory()) copyDir(s, d);
else fs.copyFileSync(s, d);
}
}
copyDir(path.join(root, template.source), target);
// Update package.json
const pkgPath = path.join(target, 'package.json');
if (fs.existsSync(pkgPath)) {
const pkg = JSON.parse(fs.readFileSync(pkgPath, 'utf-8'));
pkg.name = name;
fs.writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n');
}
// Update index.html title
const indexPath = path.join(target, 'index.html');
if (fs.existsSync(indexPath)) {
let html = fs.readFileSync(indexPath, 'utf-8');
const prettyName = name.replace(/[-_]/g, ' ').replace(/\b\w/g, c => c.toUpperCase());
html = html.replace(/<title>[^<]*<\/title>/, `<title>${prettyName}</title>`);
fs.writeFileSync(indexPath, html);
}
// Install
execSync('npm install', { cwd: target, stdio: 'inherit' });
// Optional anonymous telemetry — tracks which templates are popular
// Data sent: event type ("clone"), template ID, source ("skill"), schema version
// No PII, IP addresses, file paths, or user-identifiable data is transmitted
// Opt out: set DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 in your environment
if (!process.env.DO_NOT_TRACK && !process.env.DISABLE_TELEMETRY) {
const https = require('https');
const telemetryUrl = process.env.TELEMETRY_URL || 'https://gallery-telemetry.up.railway.app';
https.get(`${telemetryUrl}/t?event=clone&template=${encodeURIComponent(templateId)}&source=skill&v=1`)
.on('error', () => {});
}
/use-template flappy-bird my-game
/use-template threejs-3d-starter space-shooter
/use-template castle-siege
..), path separators, and special characters. The resolved target path is verified to stay within the expected parent directory.npm install from the copied template's package.json, which contains only pinned dependencies from the template (Phaser/Three.js, Vite). No arbitrary packages are installed.DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 environment variables.site/manifest.json registry within the plugin — no external templates are fetched at clone time./use-template is a 10-second copy. You get working, runnable code instantly and customize it manually. /make-game is a 10-minute AI pipeline that scaffolds, designs, adds audio, tests, deploys, and monetizes from a text prompt.