From game-creator
Audits and improves visual design, polish, and player experience in existing JavaScript games. Scores UI areas like backgrounds, particles, and animations; implements enhancements via Constants.js and EventBus without gameplay changes.
npx claudepluginhub opusgamelabs/game-creator --plugin game-creatorThis skill uses the workspace's default tool permissions.
- Take your time to do this thoroughly
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Searches prompts.chat for AI prompt templates by keyword or category, retrieves by ID with variable handling, and improves prompts via AI. Use for discovering or enhancing prompts.
Checks Next.js compilation errors using a running Turbopack dev server after code edits. Fixes actionable issues before reporting complete. Replaces `next build`.
Run a UI/UX design pass on an existing game to improve visuals, atmosphere, and game feel. No design experience needed — this command analyzes your game and applies proven visual patterns.
Analyze the game at $ARGUMENTS (or the current directory if no path given).
First, load the game-designer skill to get the full design vocabulary and patterns.
package.json to identify the enginesrc/core/Constants.js for the current color palette and configsrc/core/EventBus.js for existing eventsScore each area 1-5 and present as a table:
| Area | Score | Notes |
|---|---|---|
| Background & Atmosphere | ||
| Color Palette | ||
| Animations & Tweens | ||
| Particle Effects | ||
| Screen Transitions | ||
| Typography | ||
| Game Feel / Juice | ||
| Game Over | ||
| Expression Usage | If personality characters exist, score how reactively expressions change to game events. Score 1 if expressions never change. |
Then list the top improvements ranked by visual impact, with a plain-English description of what each one does (e.g., "Add a sky gradient so the background looks like a real sky instead of a flat color").
Ask the user which improvements they want, or implement all if they say so. Follow the game-designer skill patterns:
Constants.jsnpm run build to confirm no errors/design-game examples/asteroid-dodge
Result: Audits visuals → scores Background 2/5, Particles 1/5, Typography 3/5 → adds sky gradient background, star parallax, explosion particles on asteroid destroy, screen shake on hit, smooth scene transitions. All values in Constants.js.
Cause: Too many particle emitters or gradient fills per frame. Fix: Limit active particles (pool and reuse). Use cached gradient textures instead of recreating per-frame.
Cause: Hardcoded pixel positions instead of using PX scale factor. Fix: All positions and sizes should use Constants.js PX-relative values.
Tell the user:
Your game looks much better now! Next, run
/game-creator:add-audioto add chiptune background music and retro sound effects — all procedurally generated, no audio files needed.Pipeline progress:
/make-game→/design-game→/add-audio→/qa-game→/review-game