This skill covers performance benchmarking for ZX games. Use when the user asks about "benchmark", "performance", "profile", "memory", "speed", "slow", "frame time", or "optimize timing".
/plugin marketplace add nethercore-systems/nethercore-ai-plugins/plugin install zx-test@nethercore-ai-pluginsThis skill inherits all available tools. When active, it can use any tool Claude has access to.
| Metric | Target | Why |
|---|---|---|
| Update time | <2ms | Game logic per tick |
| Render time | <8ms | Draw calls per frame |
| State size | <100KB | Rollback snapshot |
| ROM size | <16MB | Distribution |
Total: 16.67ms per frame
Rollback impact: 7 frames × 2ms = 14ms worst case
zx::debug_watch_f32("update_ms", update_time);
zx::debug_watch_i32("entity_count", entities.len() as i32);
View with F3 debug panel in-game.
Build with release mode for accurate timing:
nether run --release
Smaller state = faster rollback.
// Measure state
let bytes = std::mem::size_of_val(&game_state);
zx::debug_watch_i32("state_bytes", bytes as i32);
Reduce state:
nether build --release
Reduce size:
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.