This skill covers publishing ZX games. Use when the user asks to "publish game", "release game", "upload game", "create ROM", "package game", "nether pack", or mentions ROM packaging, nethercore.systems upload. **Load references when:** - Full manifest examples → `references/manifest-examples.md`
/plugin marketplace add nethercore-systems/nethercore-ai-plugins/plugin install zx-publish@nethercore-ai-pluginsThis skill inherits all available tools. When active, it can use any tool Claude has access to.
references/manifest-examples.md| Command | Purpose |
|---|---|
nether init | Create nether.toml manifest |
nether compile | Compile WASM from source |
nether pack | Bundle WASM + assets into ROM |
nether build | compile + pack (main command) |
nether run | Build and launch in emulator |
[game]
id = "my-game" # Unique identifier
title = "My Game" # Display name
author = "Your Name" # Creator
version = "1.0.0" # Semantic version
description = "A fun game" # Short description
tags = ["arcade", "2d"] # Searchable tags
[build]
script = "cargo build --target wasm32-unknown-unknown --release"
wasm = "target/wasm32-unknown-unknown/release/my_game.wasm"
[[assets.textures]]
id = "player"
path = "assets/player.png"
Required:
| File | Format |
|---|---|
| Game | .wasm or .nczx |
| Icon | 64x64 PNG |
Optional:
Process:
nether build succeedsnether run --sync-test passes (if multiplayer)Semantic versioning: major.minor.patch
Update process:
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