From nethercore
Runtime debugging tools for Nethercore games on all consoles. Covers the F4 Debug Inspector, live value editing, watch variables, frame stepping, and time-scale controls. Use when tuning game parameters at runtime, tracking state over time, or stepping through frames to find bugs.
npx claudepluginhub nethercore-systems/nethercore-ai-plugins --plugin nethercoreThis skill uses the workspace's default tool permissions.
The debug system is built into the Nethercore player and works with **all consoles**.
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The debug system is built into the Nethercore player and works with all consoles.
Press F4 during development to open the Debug Inspector. This is your primary debugging tool.
Features:
| Function | Purpose | Call In |
|---|---|---|
debug_register_i32(name, ptr) | Editable integer | init() |
debug_register_f32(name, ptr) | Editable float | init() |
debug_register_bool(name, ptr) | Toggle checkbox | init() |
debug_register_vec3(name, ptr) | 3D position | init() |
debug_register_color(name, ptr) | RGBA picker | init() |
debug_watch_*(name, ptr) | Read-only display | init() |
debug_group_begin/end(name) | Collapsible sections | init() |
debug_register_f32_range(b"Speed".as_ptr(), 5, &SPEED, 0.0, 20.0);
debug_register_i32_range(b"Lives".as_ptr(), 5, &LIVES, 0, 10);
| Key | Action |
|---|---|
| F4 | Toggle Debug Inspector |
| F3 | Toggle Runtime Stats |
| F5 | Pause/Resume |
| F6 | Step one frame (when paused) |
| F7/F8 | Decrease/Increase time scale |
fn update() {
if debug_is_paused() != 0 { return; }
let dt = delta_time() * debug_get_time_scale();
// ...
}
static mut PLAYER_X: f32 = 0.0;
static mut GRAVITY: f32 = 9.8;
static mut GOD_MODE: u8 = 0;
fn init() {
unsafe {
debug_group_begin(b"Player".as_ptr(), 6);
debug_watch_f32(b"X".as_ptr(), 1, &PLAYER_X);
debug_register_f32_range(b"Gravity".as_ptr(), 7, &GRAVITY, 1.0, 50.0);
debug_register_bool(b"God Mode".as_ptr(), 8, &GOD_MODE);
debug_group_end();
}
}
| Scenario | Tool |
|---|---|
| Live parameter tuning | Debug Inspector (F4) |
| Tracking state over time | log() in update() |
| Regression testing | Replay system |
| Finding exact frame of bug | F5 pause + F6 step |