From design-system-ops
Generates practical onboarding guides for new designers joining design system teams, covering system philosophy, Figma tooling setup, contribution norms, and first-week tasks. Auto-activates on onboarding requests.
npx claudepluginhub murphytrueman/design-system-opsThis skill uses the workspace's default tool permissions.
A skill for creating a practical onboarding guide for a designer joining a team that uses a design system. Output covers system philosophy, tooling setup, contribution norms, and a first contribution path — structured so a new team member can follow it without additional help.
Creates onboarding guides for engineers joining design system-consuming teams, covering framework setup, package management, TypeScript, testing, and contributions.
Creates adoption strategies and materials for design systems, including awareness, education, enablement, incentives, metrics, and overcoming barriers across design and engineering teams.
Introduction to the design system skills plugin. Use when first installing the plugin, exploring available skills, or planning a design system implementation.
Share bugs, ideas, or general feedback.
A skill for creating a practical onboarding guide for a designer joining a team that uses a design system. Output covers system philosophy, tooling setup, contribution norms, and a first contribution path — structured so a new team member can follow it without additional help.
Onboarding documentation has a failure mode: it gets written for the person creating it, not the person reading it. It assumes context, skips steps that feel obvious to anyone who already knows the system, and leaves the new team member with a list of things to read rather than a path to follow.
The goal is an onboarding guide that a new designer could follow alone on their first day and feel oriented rather than overwhelmed. That means it has to be honest about what the system is and what it is not, explicit about where to get help, and structured so that early wins come before deep context.
Ask for or confirm:
If specific details are not available (e.g. specific Figma library link), use placeholders clearly marked for the team to complete before the guide is published.
Small-system note (fewer than 5 components): For systems with fewer than 5 components, the onboarding guide should be shorter and more personal. The "what the system covers" section can be a brief list rather than a conceptual overview — with 3 components, name them. The "your first two weeks" timeline can compress to a first week, since there is less to explore. Replace the "when the system does not have what you need" section with a more prominent one: "what the system covers and what it does not" — at this size, the gaps are as important as the coverage, and a new designer should know both from day one. Emphasise human relationships over documentation: "Ask [name] to pair with you on your first task using the system" is more effective than "explore the documentation platform" when the documentation platform has three entries.
For: New designers joining [team/organisation] Last updated: [date] Questions? [Slack channel, team contact, or equivalent]
Two to three sentences. This guide will orient you to how we use [design system name] day-to-day. It covers the tools, the way we work, and what to do when the system does not have what you need. It is not exhaustive — the system has more depth than any guide can cover — but it is enough to get you started and know where to look.
One paragraph. Not a textbook definition — a description of what the system actually does for this team.
Include:
Be honest about the current state. "The system is mature in its component library but documentation is still catching up in some areas" is more useful to a new team member than "we have a comprehensive design system."
Step-by-step setup instructions. Do not skip steps that feel obvious — the goal is that a new team member can follow this without asking for help.
Figma
Documentation
Code (if relevant to the designer's role)
Other tools [Any other tools used in the workflow — token management, handoff tooling, contribution tracking]
This section covers the norms that are not written anywhere else — the conventions that experienced team members know and new members learn by collision.
Using the system
When the system does not have what you need This happens and it is expected. When it does:
Do not build a local solution without exploring these steps first. Local solutions are the primary source of drift.
Contribution norms [Brief description of how contributions work — reference the contribution-workflow documentation if it exists]
New designers typically contribute after their first [n weeks/months], once they have developed enough familiarity with the system to propose additions that fit its conventions. The expectation is not to contribute immediately, but to be aware of the process.
Feedback and questions [Where to ask questions: Slack channel, office hours, designated contact] [How to flag bugs or documentation gaps] [How feedback on the system itself is collected — surveys, quarterly reviews, ad hoc]
A concrete path for the first two weeks — structured so early wins come before deep context.
Week 1
Week 2
The goal by the end of week two is not mastery — it is orientation. You should know how to find what you need, who to ask when you cannot find it, and what to do when the system does not have what you need.
Before diving into the system, these five resources will give you the most useful context in the least time. Each should take no more than fifteen minutes to read.
| # | Resource | What you'll learn | Where to find it |
|---|---|---|---|
| 1 | Component overview page | What exists in the system and what each component does | [Documentation platform URL] |
| 2 | Token reference (semantic tier) | The colour, spacing, and typography tokens you'll use daily | [Documentation platform URL] |
| 3 | Contribution workflow | How to propose additions when the system does not have what you need | [Link or location] |
| 4 | Naming conventions | How components and tokens are named, so you can find things | [Link or decision record] |
| 5 | Recent release notes | What changed recently — gives you a sense of the system's pace and direction | [Link or channel] |
Fill in the actual links before publishing this guide. If any of these resources do not exist yet, that is useful information — flag it for the system team.
A wallet-sized reference for the first month:
[Design System Name] — Quick Reference
FIND COMPONENTS: [Documentation URL]
FIND TOKENS: [Token reference URL]
ASK QUESTIONS: [Slack channel]
REPORT BUGS: [Issue tracker URL]
PROPOSE ADDITIONS: [Contribution process URL]
OFFICE HOURS: [Day/time, if applicable]
SYSTEM OWNER: [Name or team]
KEY TOKENS:
Primary action: color.action.primary
Body text: color.content.primary
Standard spacing: spacing.md
Page margin: spacing.page
KEY SHORTCUTS:
Figma library: [How to access]
Storybook: [URL]
Adapt this template to the actual system. The quick reference card should be the single most-referenced artifact during the first month — it answers the "where do I..." questions that come up dozens of times.
The system does not have [component/pattern I need]. What do I do? Check the documentation and ask in [channel] before building locally. If the need is genuine and recurring, raise a contribution proposal.
I found a bug in a component. How do I report it? [Specific process — issue tracker link, Slack channel, or equivalent]
I want to modify a system component for my specific use case. Can I? Talk to [name or team] first. Local modifications to system components are the primary source of drift. In some cases a modification is appropriate; in others, the system needs to be updated rather than worked around.
Who owns the design system? [Specific answer for this team — named owner, shared ownership model, or external team]