Profiles packaged Unreal builds on target hardware to identify bottlenecks in CPU, GPU, memory, streaming, and replication. Prioritizes fixes by player impact when performance targets risk or scaling rendering/multiplayer.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Profile packaged Unreal builds on target hardware and connect fixes to the real bottleneck domain.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Profile packaged Unreal builds on target hardware and connect fixes to the real bottleneck domain.