Install
1
Install the plugin$
npx claudepluginhub minami110/claude-godot-tools --plugin gdunit4-toolkitWant just this skill?
Then install: npx claudepluginhub u/[userId]/[slug]
Description
Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.
Tool Access
This skill is limited to using the following tools:
mcp__context7__resolve-library-idmcp__context7__query-docsReadWriteEditGlobGrep
Supporting Assets
View in Repositoryreferences/assertions.mdreferences/scene-runner.mdreferences/signals.mdreferences/test-structure.mdSkill Content
gdUnit4 Test Writer
Write gdUnit4 test code for GDScript files with proper assertions and test structure.
Workflow
- Analyze target file - Read the GDScript file to understand what needs testing
- Check gdUnit4 docs - Use Context7 (
/websites/godot-gdunit-labs_github_io_gdunit4) if needed - Select assertions - Use type-specific assertions (see [references/assertions.md])
- Create test file - Place in
res://tests/directory withtest_*.gdnaming (e.g.,test_player.gd)
Quick Reference
Test File Template
extends GdUnitTestSuite
func test_example() -> void:
assert_int(1).is_equal(1)
Common Assertions
- int:
assert_int(value).is_equal(10) - float:
assert_float(value).is_equal_approx(3.14, 0.01) - String:
assert_str(text).contains("hello") - Array:
assert_array(items).has_size(5) - Object:
assert_object(node).is_not_null() - Signal:
await assert_signal(emitter).is_emitted("signal_name")
Memory Management
func test_with_node() -> void:
var node: Node = auto_free(Node.new()) # Auto-freed after test
assert_object(node).is_not_null()
References
- references/assertions.md - Complete assertion reference
- references/test-structure.md- Test lifecycle and structure
- references/signals.md - Signal testing guide
- references/scene-runner.md - Scene runner for integration tests
Context7 Library ID
For detailed gdUnit4 documentation:
- Library ID:
/websites/godot-gdunit-labs_github_io_gdunit4
Stats
Stars4
Forks0
Last CommitFeb 19, 2026