Install
1
Install the plugin$
npx claudepluginhub minami110/claude-godot-tools --plugin gdunit4-toolkitWant just this skill?
Then install: npx claudepluginhub u/[userId]/[slug]
Description
Run gdUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files. USE PROACTIVELY to verify code changes.
Tool Access
This skill is limited to using the following tools:
Bash
Supporting Assets
View in Repositoryscripts/install.shSkill Content
GDScript Test
Run GDUnit4 tests using the gdunit4-test-runner binary.
When to Use
- After implementing new features
- After fixing bugs
- After modifying GDScript files
- When you need to verify test coverage
- When running CI/CD validation locally
Setup
Before running tests, ensure the binary is installed:
- Check if
bin/gdunit4-test-runnerexists in the skill directory - If not, run the install script:
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/install.sh
Test Execution
Run tests using the binary directly.
NEVER use addons/gdUnit4/runtest.sh or direct godot commands.
Run All Tests
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner
Scans entire project for tests.
Run Specific Test File
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner tests/test_foo.gd
Run Multiple Tests
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner tests/test_foo.gd tests/test_bar.gd
Run Tests in Directory
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner tests/application/
Verbose Mode
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner --verbose
Shows all Godot logs (useful for debugging test issues).
Custom Godot Path
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner --godot-path /path/to/godot
Understanding Results
The binary outputs test results in JSON format for easy parsing.
Success
{
"summary": {
"total": 186,
"passed": 186,
"failed": 0,
"crashed": false,
"status": "passed"
},
"failures": []
}
Failure
{
"summary": {
"total": 10,
"passed": 8,
"failed": 2,
"crashed": false,
"status": "failed"
},
"failures": [
{
"class": "TestClassName",
"method": "test_method_name",
"file": "res://tests/test_file.gd",
"line": 42,
"expected": "expected_value",
"actual": "actual_value",
"message": "FAILED: res://tests/test_file.gd:42"
}
]
}
Crash
{
"summary": {
"total": 5,
"passed": 3,
"failed": 0,
"crashed": true,
"status": "crashed"
},
"crash_details": null,
"failures": []
}
Godot crashed during test execution. Only tests completed before crash are reported.
Exit Codes
- 0: All tests passed
- 1: Some tests failed
- 2: Crash or error (e.g., Godot crashed, report file not found)
Notes
- Binary automatically changes to project root before running tests
- Test reports are saved in
reports/directory - Uses gdUnit4 framework (configured in project.godot)
- Compatible with CI/CD environments
- Binary handles Godot existence check and error handling internally
Stats
Stars4
Forks0
Last CommitFeb 20, 2026