Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.
/plugin marketplace add minami110/claude-godot-tools/plugin install minami110-gdscript-toolkit-gdscript-toolkit@minami110/claude-godot-toolsThis skill inherits all available tools. When active, it can use any tool Claude has access to.
examples.mdManage GDScript files (.gd) along with their corresponding .uid files.
Godot Engine auto-generates a .uid file for each resource. Always handle .gd and .uid files together.
# 1. Verify destination
ls <destination-dir>
# 2. Move both files
mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid
# 3. Verify
ls <destination-dir> && ls <source-dir>
# 1. Rename both files
mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid
# 2. Verify
ls -la <directory>
# 1. Verify target
ls -la <directory>
# 2. Delete both files
rm <filename>.gd && rm <filename>.gd.uid
# 3. Verify
ls -la <directory>
ls commandsSee @examples.md for detailed examples and troubleshooting.
This skill should be used when the user asks to "create a hookify rule", "write a hook rule", "configure hookify", "add a hookify rule", or needs guidance on hookify rule syntax and patterns.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.